Author Topic: First person shooter project- Game development -  (Read 34005 times)


Bump

i think we need some Rocks, Logs, plants, random barrels filled with black-powder or something, crates/brokencrates, weapons, and all that other stuff

lets try and keep the project alive

also i want opinions on higher poly first person hands/weapons like in most games or if we should do it like in other torque-games and have it the same for first person and third-person where its lower poly

Which copy of Torque are you using? 1.5.2, T3D?

Which copy of Torque are you using? 1.5.2, T3D?
lemme check..

found it

TGE 1.5.1 [30 Mar 2007]

Bump for my crazy stupid idea



its a Mine TaT bomb
Tnt,Alarm,Rat trap

how it works is when the enemy touches it the mousetrap goes off causing the smasher "part the mice get killed by" to fling over and rub against the flint-stick "gray bar at the end of the device" there for lighting the gunpowder "black blob under flint-stick" lighting the tnt causing it to explode

the duck tape may need some work "black section connecting the tnt and trap"

opinions?
« Last Edit: July 27, 2010, 02:14:28 PM by yndaaa »

the duck tape may need some work "black section connecting the tnt and trap"

opinions?
Lol'd.

The duckt taep needs to be moar flat.

Very, original and creative idea Yndaaa.

It's a home-made mine.



Also, do you need a basic generic revolver?

Very, original and creative idea Yndaaa.

It's a home-made mine.



Also, do you need a basic generic revolver?
make that agnum.

Lol'd.

The duckt taep needs to be moar flat.

flattened the tape

Very, original and creative idea Yndaaa.

It's a home-made mine.



Also, do you need a basic generic revolver?
um i think maybe something like this
modded into more of the splinter shooter idea

also at the ratbomb thing, both ends of dynamite need inlets whit black or white paint at the end.

flattened the tape
um i think maybe something like this
modded into more of the splinter shooter idea

I really want to try this, how many polys does your game involve?

I really want to try this, how many polys does your game involve?
Under 1k, read the whole topic plees.

Under 1k, read the whole topic plees.
Ok, I'll ask you then, how do you see your poly count when modeling 0_o

Ok, I'll ask you then, how do you see your poly count when modeling 0_o
blah blah blah i'm a noob on this

I will also do the revolver when I arrive back home.

Tom Gunn, Just make the revolver and when you are done check the poly count.