Author Topic: First person shooter project- Game development -  (Read 34242 times)

I had a similar idea

will model later for a better look

Kay looks pretty good

I have an idea for a weapon:
A big, two-handed minigun that has a saw in the back, so when a player loads lumber into it, it'll chop it up and make it fit to the barrel size. Sorta like a big magnum, with the spinning cartidge, but it's automatic.
I'll get concept art soon.
Nah.
« Last Edit: August 17, 2010, 02:05:09 PM by Kiddeh »

I have an idea for a weapon:
A big, two-handed minigun that has a saw in the back, so when a player loads lumber into it, it'll chop it up and make it fit to the barrel size. Sorta like a big magnum, with the spinning cartidge, but it's automatic.
I'll get concept art soon.
Nah.

i don't really see how it works, concept art would help.

Better Idea, make a gun that uses a old meatgrinder to load ammo.


Has canto actually modeled anything?
Also, please PLEASE make a leprechaun for the game
:(

Better Idea, make a gun that uses a old meatgrinder to load ammo.

i dont know what you mean



looks nice

Has canto actually modeled anything?
Also, please PLEASE make a leprechaun for the game
:(

canto hasn't modeled much and has been offline the last 4 days

the leprechaun may or may not happen id prefer to get some other stuff done first





How 'bout if you'kill the leprechaun you get a special super weapon that's a one hit KO. Make the chance of seeing one very low.

How 'bout if you'kill the leprechaun you get a special super weapon that's a one hit KO. Make the chance of seeing one very low.

that would be pretty annoying

forget, enough about the leprechaun
we're here to make something that can be potentially profitable
not a loving joke.

forget, enough about the leprechaun
we're here to make something that can be potentially profitable
not a loving joke.
Like a meatgrinder gun.