Author Topic: Zero-Gravity Physical Playertype  (Read 2333 times)

No, not a "spider-man" player that can climb walls. Just a zero gravity player, like the physical zones you can put in maps, except always on the player. So if you jet too high too fast, your going high, etc. I'm pretty sure this is possible. It'd be like having the zero gravity physical zone on a player. This would be cool for space battles.


D.L. Zonebricks there is a zero-gravity brick but not the best :/

ZoneBricks

Yes, but if you were doing a whole map, playertype.

Try maps: Space lost or Space stars.

but a player type might be better.

Mini-Game:player type: zero-gravityplayer then once yoou enter like a spaceship or so Onplayertouch>player>changedatablock>standeredplayer. or for like the opening of a door Oncontentstart>player>changedatablock>standerdplayer.

But first a playertype must be made :P  :cookieMonster:



T_T
Nice overreaction calling me 7 because you posted 4 times in a row.

Just put them under baseplates and good events will make it work and lag free

My two cents: No, although maybe one with a gravity of .1, thanks.

See, physical zones wouldnt cover a whole map. So it would be really damn hard to do that. Plus if your doing a space rpg etc. I don't see how this couldnt be made. Also, what is "Air Control"?

the ratio at which you can manuever in mid-air

like, if you jump straight up and try to go right