Author Topic: ammo system  (Read 1906 times)

i am thinking of an system that reloads like tier tactial but has a limited amount of reloads/ammo.
so you dont reload an infendient amount of times and there could be an ammo crate like on rots mod.
it would be useful for ppl who like to randomly shoot it would stop them from doing random things and killing random. please tell me what you think of the idea
« Last Edit: July 28, 2010, 02:16:33 PM by Builder500 »


I JERK OFF TO MUCH SO MY HANDS ARE TO STIFF TO TYPE CORRECTLY GRRR

heres some instructions to get ammo
1. start a server with gamemode zombie enabled
2. start a minigame
3. enable ammo
4. have fun


heres some instructions to get ammo
1. start a server with gamemode zombie enabled
2. start a minigame
3. enable ammo
4. have fun
No. i mean you would have like lets say... 3 clips of ammo. when you use a certian ammount of ammo you lose that clip and start on your second one. when all 3 run out you try to find more "clips" of ammo to keep going. or you could use a different wep




No. i mean you would have like lets say... 3 clips of ammo. when you use a certian ammount of ammo you lose that clip and start on your second one. when all 3 run out you try to find more "clips" of ammo to keep going. or you could use a different wep
try messing with gamemode zombie
that usually works for meh

i tried messin with it it did not work... any help or can someone make this

« Last Edit: July 29, 2010, 07:36:35 AM by Minnax »

heres some instructions to get ammo
1. start a server with gamemode zombie enabled
2. start a minigame
3. enable ammo
4. ???
5. profit

:o


3 clips of ammo. when you use a certain amount of ammo you lose that clip and start on your second one. when all 3 run out you try to find more "clips" of ammo to keep going. or you could use a different weapon.
Great idea, Are these "Clips" items or an event like, OnActivate -> player -> Addclips -> (Clipamount)