Author Topic: Command Events  (Read 1317 times)

This would either be a support to the retroCheck, ifLastPlayerMssg message or a separate event.

If another event you type the command. for example OnPlayerTouch>Self>SetCommand [*Type command*]
       -This is basicly when you're standing on the plate you Type /*what you typed for the command*

        -or-
It's a support that for the event OnLastPlayerMessage it would read the slash


Uses:
--Puzzles (find the password then type /Password)
                Note: I do know about the Password events but some people don't get it
                           (I didn't get it at first)

--Admin Commands  (let a Horde of zombies out by typing /Zombies)




VCE
Shut up if you do not know what you are talking about.
COMMANDS not VCE
Commands usually start with a /

The only way this would be possible would be by using eval() to create a servercmd function that calls the event. Therefore it's a no-go. Too exploitable, no matter how secure you try to make it.

I uploaded something that lets bricks take input when you're looking straight at them, but Ephi failed it (on RTB) for having an ambiguous name and also for being potentially exploitable to mute someone by putting them in a box. So perhaps I could make it so that when you're looking straight down it doesn't let it parse or something. I dunno. I can't think of what I would call an event which lets you give input to bricks aside from input events so meh.

Why can't you just use VCE?

Why can't you just use VCE?
VCE does NOT register inputs that start with a /

Oh, why would you need this?

Shut up if you do not know what you are talking about.
COMMANDS not VCE
Commands usually start with a /
Onlastmessage jeez


onactivate->self->firerelay
onrelay->self>firerelay
onrelay->client->ifvalue->[<var:cl:lastmessage>][==][what ever]
onvariabletrue->player->kill
onvariabletrue->self->cancelevents
« Last Edit: July 29, 2010, 12:12:21 PM by Robo Dude »

Onlastmessage jeez


onactivate->self->firerelay
onrelay->self>firerelay
onrelay->client->ifvalue->[<var:cl:lastmessage>][==][what ever]
onvariabletrue->player->kill
onvariabletrue->self->cancelevents
that will help me do stuff but how do they tyrn back on?

Onlastmessage jeez


onactivate->self->firerelay
onrelay->self>firerelay
onrelay->client->ifvalue->[<var:cl:lastmessage>][==][what ever]
onvariabletrue->player->kill
onvariabletrue->self->cancelevents
You sir , are a loving dumbass.
We are talking about / commands.
Now get out.

You sir , are a loving dumbass.
We are talking about / commands.
Now get out.

Stop being a loving moron.
If you want to make those commands, go loving make them yourself.
If you can't, use damn VCE.
Why the forget do you want to hide your commands anyway?
Just put them as ... or Hi or lololol to hide the fact that they're commands.

Stop being a loving moron.
If you want to make those commands, go loving make them yourself.
If you can't, use damn VCE.
Why the forget do you want to hide your commands anyway?
Just put them as ... or Hi or lololol to hide the fact that they're commands.
That is not what the OP is asking.
Try to help him or do not post.

That is not what the OP is asking.
Try to help him or do not post.

Read the title you moron.
EVENTS
EVENTS
Not / commands.
But COMMAND EVENTS

Read the title you moron.
EVENTS
EVENTS
Not / commands.
But COMMAND EVENTS
Yup.
Wich CANNOT be aqquired by VCE.
So why don't we drop the VCE thing eh.