Author Topic: The Weapons Stereotype Thread  (Read 118119 times)

No matter what game or how realistic the game is, you will always have unpredictable inexperienced players or players extremely experienced in the game you're playing that will do exactly what you don't want them to do: Killing you.

I cannot express my frustration enough with what you just said, it's just so dumb.

Think for more than two Goddamn seconds this time. When I say I like adapting my shooting to different 'challenges,' like gravity, wind, etc., I'm talking about games that actually have these features. I am not complaining about how some people are better than me, I'm complaining about how a lot of games use unrealistic physics like instant hit and perfectly straight shot paths. It's bullstuff when people can hop up, do a 1080 in mid-air, and land a perfect headshot across the map the moment they press the fire button, the moment the crosshair lands on their target's face.

The only games that come to mind that would really would need gravity in bullets would need maps that are literally miles and miles long, such games like battlefield and ArmA.

They'd be higher recoil; the weight of the barrel reduces the amount of recoil.

I'd type more but I'm doing something
Weight added on guns (through the use of steel rather than composites) is only one way to dampen high recoil. You're still dealing with the basic principles of hot gasses and a projectile moving down a barrel.

But I think we both agree on the huge misconceptions that people think of when they hear the word "sawn-off shotgun". Like it's some magical close range artillery strike in a small package.
Quote
Extreme Choking: The Sawed-off or Sawn-off
Depending on which side of the pond you hail from, you might have heard of "sawed-off" or "sawn-off" shotguns. These are guns whose barrels have been physically shortened with a hacksaw or similar tool to less than 18 inches (46 cm). There are generally two reasons why people make sawed-off shotguns: concealment and spread.

Since they are much shorter, they are easy to hide in a long jacket or down the side of a very long boot. Shortening the barrel also reduces the recoil of a shotgun, which makes it a little easier to use as a one-handed weapon.

Since the ammo travels a much shorter distance before dispersing, the shot pattern of a sawed-off is much more spread out. This gives the shooter a much better chance of hitting the target, even if his aim is way off.

Sawed-offs are not illegal to own if licensed properly. They require a special registration.

I had a cool gif somewhere, it showed the internals and firing of various guns.

Auto cannons don't fire ballistics, they use shells.
I thought shells were ballistics?

I thought shells were ballistics?
Shells are explosive ordnance.
Think for more than two Goddamn seconds this time. When I say I like adapting my shooting to different 'challenges,' like gravity, wind, etc., I'm talking about games that actually have these features. I am not complaining about how some people are better than me, I'm complaining about how a lot of games use unrealistic physics like instant hit and perfectly straight shot paths. It's bullstuff when people can hop up, do a 1080 in mid-air, and land a perfect headshot across the map the moment they press the fire button, the moment the crosshair lands on their target's face.
My point still stands. Play different games.
Weight added on guns (through the use of steel rather than composites) is only one way to dampen high recoil. You're still dealing with the basic principles of hot gasses and a projectile moving down a barrel.

But I think we both agree on the huge misconceptions that people think of when they hear the word "sawn-off shotgun". Like it's some magical close range artillery strike in a small package.
But removing all of that excess weight would increase recoil...?

Second part made me lol.

Shells are explosive ordnance.
But I thought ballistic weapons were weapons that shot projectiles that had no propulsion of their own.

Fact is, I like dominating a Death Match because I know stuff about adjusting for gravity, distance, wind, and leading my target if they're moving. I, however, do not like it when some starfish can go running and jumping around with a 30 pound Sniper Rifle, 'no-scoping' everyone at 100+ yards without even trying.

blockland deathmatches

blockheads jumping around with sniper rifles one hit killing everything

But I thought ballistic weapons were weapons that shot projectiles that had no propulsion of their own.
ICBM's have propulsion systems. Ballistics is actually an entire branch of science, but for the sake of what I'm saying: Ballistics refers to bullets, which do not contain explosives. It's not necessarily correct though; ICBM's contain their own propulsion systems, ballistics missiles refers to missiles that follow a sub-orbital flight path.

ICBM's have propulsion systems. Ballistics is actually an entire branch of science, but for the sake of what I'm saying: Ballistics refers to bullets, which do not contain explosives. It's not necessarily correct though; ICBM's contain their own propulsion systems, ballistics missiles refers to missiles that follow a sub-orbital flight path.

fair enough

also this doesn't really have to do with weapons but I don't think it would really go anywhere else so I'll put it here

what gives helicopters their distinct sound? I used to think it's the propeller, but most propeller-driven planes I've heard make a constant drone, while helicopters make that repetitive chopping noise.

I think it's because the prop's bigger then on most traditional prop planes.

fair enough

also this doesn't really have to do with weapons but I don't think it would really go anywhere else so I'll put it here

what gives helicopters their distinct sound? I used to think it's the propeller, but most propeller-driven planes I've heard make a constant drone, while helicopters make that repetitive chopping noise.
It might possibly be the gigantic blades on top of the helicopter.

Actually it's probably the Doppler effect, or something similar.

I think it's because the prop's bigger then on most traditional prop planes.
Indeed
Its similar to the principle regaurding tuning forks. The smaller it is, the faster it wiggles and higher the pitch.

Indeed
Its similar to the principle regaurding tuning forks. The smaller it is, the faster it wiggles and higher the pitch.
Or this. I'm not necessarily that knowledgeable on vehicular engineering.

Or this. I'm not necessarily that knowledgeable on vehicular engineering.

Were you in the military?
I have a feeling that I asked this question before...

Were you in the military?
I have a feeling that I asked this question before...
He hasn't, he's a student.