Author Topic: Props port  (Read 6600 times)

Please no flame about props,  just post a description of wich prop it is and a link.

Use the search button.


I have collect them all, soon I get home and post for you.

I have collect them all, soon I get home and post for you.
thank you, these will be posted as they seem to have disapered, how long till you are home

thank you, these will be posted as they seem to have disapered, how long till you are home

I got home, I have fix these old props, give me time, please be patient. I not know when I ll post in request or add-on forum.

EDIT: 5 zip file need alot work to updates have to test and all others props. I hopefully post on this weekened. I make them all in one package with System PropSys.

EDIT 2 ND: I count all props total 34, there few missing Brick Icons need to add aslo It not showed up have to re-name of dts, ther few already made brick , I have remove a little few. maybe less 25 props. Last thing only 3 or 4 props need set up into items, not weapon list. It take up to me work on all these take while, maybe this weekend or next weekend to post them. I want show you Photo of props:

« Last Edit: August 09, 2010, 07:34:23 PM by Furling »

A lot of those we have now as bricks or content...

A lot of those we have now as bricks or content...
My plan has to remove few these props which not need.
« Last Edit: August 10, 2010, 12:04:14 AM by Furling »

Props cause console errors and a bunch of other stuff.
Just build it.

I always wanted the Fridge prop.

Some props are needed, but some are not
also furling, lot of the props you have are in some brick packs

I found problem in NiXiLL's script of System Prop system making spam on console, here code :
Code: [Select]
function fxDtsBrick::killBrick(%b)
{
if(isObject(%b.prop))
{
%b.prop.delete();
}

return Parent::killBrick(%b);
}
line 55 was return Parent::killBrick(%b); too much laggy in my server today. It showed up in my console:press Alt and Z (undo brick)
Code: [Select]
Add-Ons/System_PropSys/PropSys.cs (55): Call to killBrick in killBrick uses result of void function call.
BackTrace: ->[Duplicator]serverCmdUndoBrick->serverCmdUndoBrick->[PropSys_Pack]fxDTSBrick::killBrick
with hammer hit props:with hammer hit props
Code: [Select]
Add-Ons/System_PropSys/PropSys.cs (55): Call to killBrick in killBrick uses result of void function call.
BackTrace: ->hammerImage::onFire->[BotEvents]hammerImage::onHitObject->hammerImage::onHitObject->[PropSys_Pack]fxDTSBrick::killBrick
I did plant brick 1 x 1 without props look this: press Alt and Z (undo brick)
Code: [Select]
BackTrace: ->[Duplicator]serverCmdUndoBrick->serverCmdUndoBrick->[PropSys_Pack]fxDTSBrick::killBrick
with hammer hit without a props
Code: [Select]
BackTrace: ->hammerImage::onFire->[BotEvents]hammerImage::onHitObject->hammerImage::onHitObject->[PropSys_Pack]fxDTSBrick::killBrickMost I noticed [PropSys_Pack] everytime spam in console while System Prop system enable on. who ever has System Prop system mod make spam in console, so i has disable it for while until it get fixed without spam console, Reason RTB refused let you upload to add-on. I not know anything this part script, only NiXiLL create this mod System Prop system, I wonder why NiXiLL has not update his mod in Blockland v16. Anyway I continue work on all props need update and fix part script little updates, last thing add Brick Icon need to be add in zip folder.
« Last Edit: August 10, 2010, 07:38:26 PM by Furling »

Just build it.
Build a recognizable fork without print bricks, as big as two studs.

Build a recognizable fork without print bricks, as big as two studs.
What?

I have the old props, they seem to work fine.