I've searched everywhere but I can't find a solution to this problem.
I want to create a shadow on my vehicle that doesn't use the collision mesh, but the actual vehicle itself. I've seen plenty of other vehicles pull this off, and I have no idea how to go about doing it.
I'm using Milkshape. Using the regular DTS exporter does it just fine, but then flat-shading won't work. Using the DTSPlus exporter does flat-shading, but the shadow is of the collision mesh. How do I get both flat-shading and a non-collision mesh shadow?