Author Topic: TF2 Playertype Models  (Read 2264 times)

I thought it would be interesting to create actual playertype models for each of the TF2 classes. What actually brought up this idea was the fact that I found it virtually impossible to add appearances to players in team deathmatches that both represent TF2 classes clearly and actually STAY ON THEM.

I probably could figure out how to script them, so all I ask is if someone is capable of creating models such as these. They would of course have to be low poly and recognizable as blockhead-esque characters, but still resemble the TF2 characters we all know.

I would really appreciate it if Yndaa came to work on this, as he has made some pretty neat models in the past and has had experience with making BL playertype models.

You can force people into decals.

Some people don't have them.
I have done that.



YEs TF2 Playertypes Would ROck and off topic i like your name SIgnatrue tiem-

This + Bot Events = TF2 Players

Isnt there already something likeTF2 bots already?

For forgets sake, I am talking about PLAYERTYPES.
EG
FAT HEAVY
WITH BULLETS
WITH PINHEAD
WITH FACE
NO DECALS REQUIRED
this would also prevent players from reverting to their original appearance once they use one of those weapons that reverts appearance to original. Because those things don't change datablocks.

Just use the new player scale thing.


They did already released the Playertype models on RTB for TF2, you should check them out, if not, I have them, so ask me.

They did already released the Playertype models on RTB for TF2, you should check them out, if not, I have them, so ask me.

There are no playertypes with actual models representing Tf2 characters.

They did already released the Playertype models on RTB for TF2, you should check them out, if not, I have them, so ask me.
Aaahahaha, that slaps me on the knee.
Pics or it didn't happen.

There are no playertypes with actual models representing Tf2 characters.