Author Topic: Event - SetAsSpawnPoint  (Read 719 times)

Basically my idea is this.
There are many games in which certain teams change their spawning area to advance the gameplay.
We could use an event that could enable or disable bricks to become spawning areas for certain teams or anyone.
This could also be useful for special minigames as checkpoints for the whole minigame so noone is left behind.

It could be layed out like this.
Code: [Select]
OnActivate - Brick - SetAsSpawnPoint - None
                                                       All
                                                       Team1
                                                       Team2
                                                       Team3
                                                       Team4
                                                       Team5
                                                       Team6
If you set it to team 1, then set it to team 2, it will no longer spawn team 1.
If you set it to team None, then nobody will spawn from it.
This could also be used on default spawn and team spawn bricks to stop them from working normally.


I'll make this, give me a few minutes.



Done

http://forum.blockland.us/index.php?topic=125354.0

edit: i forgot the "ALL", ill add that in sometime later.


Done

http://forum.blockland.us/index.php?topic=125354.0

edit: i forgot the "ALL", ill add that in sometime later.

Would you mind sending me a PM when you update it with "ALL"? This would really come in handy.

Indeed, "All" would be the most useful imo.

i fixed it, it now has the all!

At first, I thought "wait, we have SetAsCheckpoint ready"
Then I read the OP and now I have ideas for a new minivans type.

« Last Edit: August 23, 2010, 01:00:28 AM by The Titanium »