Is this supposed to resemble UnrealSoftware's Stranded / StrandedII?
If so, it has a lot to live up to...
If not, good job! Keep up teh good work. ;3
A bug i've seen:
I'm doing stuff and i get overburdened, i get killed and a few secs after i respawn my GUI disappears. Nothing happens when i click stuff, nor can i plant bricks. I'm sure it wasn't the overburdened/respawn, but please investigate... this was at 'Blockland OS's' server.
Some suggestions, two from Stranded II:
[A new 'Object Creator' that has a list of models to use, and property-setting. Host only.]
[States of sickness, as listed : Burned, Bleeding, Frac. Bones (from falling), Heavily Damaged (limits movement), Diseased/Poisoned] From SII
[An actual HUD, like in Compass Mod, that shows stats and stuff. Using chat is so... blah.]
[Storages (FROM SII), but here they have locks so only the owner can use them. Used to store stuff.]
['Hunting', more types of trees, make the admin-plantable trees gatherable(the ones in the map, too)]
[Make the 'gather' script work on other maps besides default Stranded maps - it fails at working on maps like GSF or The Slopes]
[Make an eventual Escape possible by building a means of getting off the island. Escapers are brought to a 'lobby' room, where they can hang out, thrive with a bunch of plants, make their dream shelter, or watch others. Escape toggleable in server options.]
[Make server prefs for commands, damage, a mode where tiredness/thirst/hunger/burden is disabled, and a pref to make buildings indestructable (Man it's so annoying when a noob comes and destroys half your camp)]
[OH, and make the wells give you purifiedwater instead of saltwater, and make FriedBananas only cookable on a new Stove brick - and edible. Also, make a Danger Area where a beast or two auto-spawn and stay within the area. Area marked by signs or something]