Author Topic: Stranded Gamemode  (Read 72223 times)


Boars don't have tusks?
I blame Cyanian, he hasn't been on in like seven days.

I'm not able to duplicate this bug, please post a list of what gamemode/scrips you're running while this happens, also please post any console errors.
It takes a while for it to happen.  Though, I'll admit, both of the servers had achievements.  Thats about all I can remember.

I did not have achivements, and the only Server mod i had on was the admin sheilds which didnt work becuase of the prefix on chats.

You should make it so you can build on bricks with the walls etc because with water bricks you can already use it to fill your waterskin.

Why exactly is the gamemode called Fallout Roleplay?

Why exactly is the gamemode called Fallout Roleplay?
Derp, I'll fix it in the next update.

It takes a while for it to happen.  Though, I'll admit, both of the servers had achievements.  Thats about all I can remember.
I don't have achievements. I don't use crappy mods.

Is this supposed to resemble UnrealSoftware's Stranded / StrandedII?

If so, it has a lot to live up to...

If not, good job! Keep up teh good work. ;3


A bug i've seen:
I'm doing stuff and i get overburdened, i get killed and a few secs after i respawn my GUI disappears. Nothing happens when i click stuff, nor can i plant bricks.   I'm sure it wasn't the overburdened/respawn, but please investigate...    this was at 'Blockland OS's' server.

Some suggestions, two from Stranded II:
[A new 'Object Creator' that has a list of models to use, and property-setting. Host only.]

[States of sickness, as listed : Burned, Bleeding, Frac. Bones (from falling), Heavily Damaged (limits movement), Diseased/Poisoned] From SII

[An actual HUD, like in Compass Mod, that shows stats and stuff. Using chat is so... blah.]

[Storages (FROM SII), but here they have locks so only the owner can use them. Used to store stuff.]

['Hunting', more types of trees, make the admin-plantable trees gatherable(the ones in the map, too)]

[Make the 'gather' script work on other maps besides default Stranded maps - it fails at working on maps like GSF or The Slopes]

[Make an eventual Escape possible by building a means of getting off the island. Escapers are brought to a 'lobby' room, where they can hang out, thrive with a bunch of plants, make their dream shelter, or watch others. Escape toggleable in server options.]

[Make server prefs for commands, damage, a mode where tiredness/thirst/hunger/burden is disabled, and a pref to make buildings indestructable (Man it's so annoying when a noob comes and destroys half your camp)]

[OH, and make the wells give you purifiedwater instead of saltwater, and make FriedBananas only cookable on a new Stove brick - and edible. Also, make a Danger Area where a beast or two auto-spawn and stay within the area. Area marked by signs or something]
« Last Edit: August 30, 2010, 01:33:47 PM by ThinkInvisible »



It's a mix between Unreal Software's, GM_Stranded, The Sims, Haven and Hearth, and reality.

did you fix the events not working?

did you fix the events not working?
I did in my version, but not in the release.

ok
edit: why do you have the gamemode, client part, the maps, AND client_warp, in the smaps.rar?

ok
edit: why do you have the gamemode, client part, the maps, AND client_warp, in the smaps.rar?
I accidentally packaged CityRP with one of my mods, once.