Author Topic: YOU MUST DESTROY THE WALL  (Read 13952 times)

Roll to summon AMULET OF AWESOMELY AWESOME AWESOMENESS to myself.

Roll to summon AMULET OF AWESOMELY AWESOME AWESOMENESS to myself.
Genius idea I must admit

Sunthiel (5) You take up to the skies and swing your snowcone machete at the wall several times, doing great damage with the icing.

Flamecannon (6) oc (2) You run at the wall, breaking the sound barrier, but smash in it without blasting a hole. Still huge damage.

JTBreslow (3) You summon a normal girl with a rocket launcher. Eh, still will do.

Shafin (4) You sadly just smash into it, you only can bypass it by destroying it, but you deal nice damage.

Space Guy (1) You summon an EVIL BRICK MONSTER by accident.

(No, I ton't pick the numbers myself, I use AutoDice.)


WALL
HP: 95989
STATUS: ANGRY, BRUISED. SUMMON(S): BRICK MONSTER

MR. WUGGLE: PERFECT
SKELOLEGO: DEAD (Roll 5 to continue)
BOBSEVENSEVENS: PERFECT, LACKING MP
LACUCKOORACHA: PERFECT
?: MODERATELY WOUNDED
WINGZERO: PERFECT
MEGAMAN!: PERFECT. SUMMON(S): WALL/GHOSTBUSTERS
MENEN: PERFECT
ULTIMAMAX: PERFECT
SUNTHIEL: PERFECT. MOUNT: UNRAL AIR
FLAMECANNON: BRUISED
JTBRESLOW: PERFECT. SUMMONS: FEMALE SOLDIER
SHAFIN: BRUISED
SPACE GUY: PERFECT

Try to summon AMULET OF AWESOMELY AWESOME AWESOMENESS to self while running away (accepting a difficulty penalty for velocity difference)

This scale doesn't work well when 'chip at wall for 1hp' and 'summon orbital cannon strike for 65535hp' both have the same chance to work or fail...
« Last Edit: August 26, 2010, 08:05:55 AM by Space Guy »

Summon Wall's evil twin!

I throw my Snoop Dogg Snow Cone Machete at the wall and then start attacking the wall with two Scarlet Ribbitars.



I roll 5 and win.
/thread

I call in a Tactical Nuke on the wall and run away.

I rig the dice to always roll 5.

Space Guy (2) You somehow summoned a KEYCHAIN, which fell on the floor.

JTBreslow (4) You summon another WALL. You're now blocked from both sides, and confused which WALL leads to that circle looking thign.

Sunthiel (6) oc (5) You throw your sprinkling SnowCone Machete and freeze the wall with it, then set your RIBBITARS ablaze and FLIP THE loving-forgetY-forget OUT FOR MASSIEVFUKCINGDAMAEG!!!11!!1!!!!11!!ONEONEELEVEN!!1

Flamecannon (5) You apply them adhensive strips to bruises, making your status PERFECT. You also gain a slow health regening buff for some reason.

TheArmyGuy (10^G00G0L) You somehow manage to break spacetime right under your legs and end up falling endlessly in the vast nothingness of the ABYSS while the timespace crack heals itself up. PERMADEATH

New play element: PERMADEATH
If a character died under some conditions (i.e. burned to ash) or died at least 5 times, he can't be resurrected at all, thus phasing him out of the game. However, the others can interact with his remains (if any).


New play element: RAGE
If a character is rolled 6-5, he becomes fast, aflame (and/or afreeze), furious... in other words, UTTERLY UNSTOPPABLE for 2 extra turns.


WALL
HP: 90152
STATUS: ANGRY, HIGHLY BRUISED. SUMMON(S): BRICK MONSTER

WALL 2
HP: 10000
STATUS: PERFECT

MR. WUGGLE: PERFECT
SKELOLEGO: DEAD (Roll 4+ to continue)
BOBSEVENSEVENS: PERFECT, LACKING MP
LACUCKOORACHA: PERFECT
?: MODERATELY WOUNDED
WINGZERO: PERFECT
MEGAMAN!: PERFECT. SUMMON(S): WALL/GHOSTBUSTERS
MENEN: PERFECT
ULTIMAMAX: PERFECT
SUNTHIEL: PERFECT. MOUNT: UNRAL AIR. RAGE
FLAMECANNON: PERFECT, BUFF: HEALTH REGEN
JTBRESLOW: PERFECT. SUMMONS: FEMALE SOLDIER
SHAFIN: BRUISED
SPACE GUY: PERFECT
THEARMYGUY: PERMADEATH (fell into the abyss)

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oops, bobsevens will be in next turn
« Last Edit: August 26, 2010, 08:19:14 AM by Cybertails1998 »

Is the wall on our side? If its not, trololololo i got u all kild lol.

I roll ze dice, with hopes of gaining some kind of epic dragon to burn down the wall.

Is the wall on our side? If its not, trololololo i got u all kild lol.
It's neutral and alot weaker than the one guarding that thign, and easily can be wiped out with a few skillful RAGE attacks.