Author Topic: Anti-Vehicle Launcher  (Read 1442 times)

Title explains all. Like, a homing launcher like Space Guy's, but for vehicles and not 3 little missles.

Crude example: Stinger Missiles

Title explains all. Like, a homing launcher like Space Guy's, but for vehicles and not 3 little missles.

Crude example: Stinger Missiles

no, its to abusive


What if it only works in minigames?



Maybe it has a slow turn time and self destructs after a certain time limit? It's not super slow, but it has to make wide arcs to turn.

Maybe it has a slow turn time and self destructs after a certain time limit? It's not super slow, but it has to make wide arcs to turn.
Yes

Also, with wide arcs, you could dodge it by driving behind buildings and such, so the missile hits the building and not you. Or if they shoot it at a plane, you could dive bomb the ground, then pull up quick enough so that the missile hits the ground.

Maybe it has a slow turn time and self destructs after a certain time limit? It's not super slow, but it has to make wide arcs to turn.
Enter the vehicle
Self destruct in 10 seconds.

Enter the vehicle
Self destruct in 10 seconds.

What? I was talking about the missile. You'd shoot it and hope it would hit the target in time. Otherwise, the target could try to outrun it to survive.

Other Idea. Single use, but missile is way more responsive and faster.

Other Idea. Single use, but missile is way more responsive and faster.

That would be good, but people could just sit on the weapon spawn (Assuming there is one). Maybe 2 different versions of the weapon?

That would be good, but people could just sit on the weapon spawn (Assuming there is one). Maybe 2 different versions of the weapon?
That'd be nice. Reload one for Dogfight servers and single use for plain old DM.

Or, wait. Could it be givin 2 missles to start with? Then it leaves your inventory after using the 2. (I am getting Ideas from MW2. Don't flame me for this, this is accually getting somewhere.)

or you could make the items respawn slower?