Author Topic: M60 (The Passing From Left 4 Dead 2 Big gun)  (Read 6632 times)

I would like the M60. Should be simple. Can you make it be dropped after 125 shots? Thanks.

I would like the M60. Should be simple. Can you make it be dropped after 125 shots? Thanks.

Already is one, buckaroo. Just use the search button a little bit and you'll find it.


Do you know if the iron sites work?

Do you know if the iron sites work?
I have not tested it yet,I will get back to you on that one.

Do you know if the iron sites work?
Not in the versions I've used. Standing still and/or crouching increases accuracy, though.

and why do you drop it after a couple hundred rounds?

The gun in L4D2 has massive power compared to every other weapon you could find so it has more limited ammo that can't be restored.

The gun in L4D2 has massive power compared to every other weapon you could find so it has more limited ammo that can't be restored.

That's what long reloads are for.


That's what long reloads are for.
Dude if it reloads it would be more devastating than bushido,space guy,and badspot in a tdm.IT WOULD  BE OVERKILL...IT WOULD BE MADNESSS!

Besides we have no room for mw2 fan-boys that want big ass guns with unlimited ammo.

That's what long reloads are for.
Sniper Rifle - 30 round / 180 reserve (easily restored at ammo caches), instant kills on most enemies
M60 - 150 rounds, fires three times faster, no reloading, fires same round as Sniper Rifle

Sniper Rifle - 30 round / 180 reserve (easily restored at ammo caches), instant kills on most enemies
M60 - 150 rounds, fires three times faster, no reloading, fires same round as Sniper Rifle

Instead of dropping it make a reload animation. Make the player heavier, I think it'd be fine without the drop after sum rounds thing, because long range the weapon isn't that accurate.