Author Topic: Autobridge  (Read 16599 times)

Someone give him something fake that actually downloads research images from the internet! (Btw, this is possible with Blockland. :cookieMonster:)
You gave it away. Now he'll never fall for it.

Meh, he's gullible. I bet we could still claim this thing is real, send it to him, and he'd use it. This will put him off from asking for it!

I'm not going to type in caps if thats what you guys want.

hmm.. what would you trade exactly?

Why do people treat my add-ons like foreign spices? Just give him it.

http://www.mediafire.com/?kmmyymlljxm


Why do people treat my add-ons like foreign spices? Just give him it.

http://www.mediafire.com/?kmmyymlljxm

Thanks Truce, I myself was looking for a working version as well.

Thanks Truce, I myself was looking for a working version as well.
I've had it the whole time lol


Why do people treat my add-ons like foreign spices? Just give him it.

http://www.mediafire.com/?kmmyymlljxm


Because you're awesome, you know that. Usually you keep these privatized. You only release them like this because a few people grab it before the topic gets lost and no one can find it again.

Why do people treat my add-ons like foreign spices? Just give him it.

http://www.mediafire.com/?kmmyymlljxm


I wonder if this is the same version I have.  Might as well DL it anyway.

Code: [Select]
if(isObject(%col))
{
if(%col.getClassName() $= "fxDTSBrick" && !%col.isColliding())
{
}
else
{
if(%col != %bridge && isObject(%bridge))
%bridge.delete();

continue;
}
}

Couldn't this be done... differently?

Couldn't this be done... differently?

Yeah, it could, but I think I've done that there and in one other script*. Instead of inverting the conditionals, I just left it like that so it's a bit easier to skim over when attempting to understand the code. "If there is something below you, but it's a brick with collision off, then do nothing" as opposed to "If there's something below you, and it's not a brick or if it is, if it has collision on, then do something".

*Actual snippet:

Code: [Select]
if(%num > 150)
{
if(%cl.lastClearNum == %num && %cl.lastClearTime + 10000 > getSimTime())
{
// because i'm lazy and don't feel like reversing operators
}
else
{

EDIT: Looking at the code, I think I had forgotten about SimSets when I made this last year...
« Last Edit: September 06, 2010, 08:43:54 AM by Truce »

I used this on Adragon's server, and realized there's no check for %cl.player.getObjectMount() != 0. I was in a vehicle with him, spinning like crazy because of how the script keeps you level.

You might want to add more checks to prevent those types of things... even if it overcomplicates the script, it makes it less... scary.

I used this on Adragon's server, and realized there's no check for %cl.player.getObjectMount() != 0. I was in a vehicle with him, spinning like crazy because of how the script keeps you level.

You might want to add more checks to prevent those types of things... even if it overcomplicates the script, it makes it less... scary.
That happened to me when I was using it on Building 6(default save or whatever) and got in the tank.

Why do people treat my add-ons like foreign spices? Just give him it.

http://www.mediafire.com/?kmmyymlljxm


this is nice, any way we can make it a keybind rather than the light key? i like my flashlight.