Poll

Would you like the ragdoll to be realistic or unrealistic?

Realistic
22 (37.3%)
Unrealistic
37 (62.7%)

Total Members Voted: 59

Voting closed: October 04, 2010, 08:45:13 PM

Author Topic: Ragdoll for blockland possibly  (Read 8729 times)

Do realistic. Definatley. Also, all you guys who say the ragdoll idea isn't possible, you shouldn't be so sure. They thought video games were impossible at one point too. Same with flying!!!!! :/

Why not a new animated that looks ragdoll-ish


ragdolls would be difficult because it would mean joining physics up.

oh i'm sorry, do YOU know how torque works?
no?
shut up.
          
Saving that for future use

Do realistic. Definatley. Also, all you guys who say the ragdoll idea isn't possible, you shouldn't be so sure. They thought video games were impossible at one point too. Same with flying!!!!! :/
oh i'm sorry, do YOU know how torque works?
no?
shut up.


Possibly multiple animations?

You could have multiple death animations if you wanted to. Someone mentioned that the blockhead simply fall apart on death, that would be pretty cool if done right.

Edit: I personally would make the blockhead grey out in it's idle position then have each part disconnect 1 by 1
« Last Edit: September 10, 2010, 06:58:57 PM by LoserHero »

Imagine Blockland on souce engine.
Better yet, cryengine 3.

Imagine Blockland on souce engine.

Blockland on souce engine.

source engine.

Thanks to the fact that we can get the default player model now, I'll have this done in a few months.

Kind of.

You mean recreate Blockland on source? No you won't.

Thanks to the fact that we can get the default player model now, I'll have this done in a few months.

Kind of.
No.

You mean recreate Blockland on source? No you won't.
Badspot would sue.

The only thing we need is the bloko guy made into a playermodel on gmod. That's it.

The only thing we need is the bloko guy made into a playermodel on gmod. That's it.
Already done use



Tom

Badspot could program his own ragdoll programming into Torque.