Author Topic: OnPlayerSpawn Event  (Read 2382 times)

OnPlayerSpawn would be useful in so many ways. Making it so that when a player spawns, they would have  sethealth for certain situations. It would also be be useful for the setasplayerspawn  event, so when they respawn, they get the weapons the chose in a class.
Maybe someone could get rid of the kill event for it though, because it could be horribly abusive.


OnPlayerSpawn would be useful in so many ways. Making it so that when a player spawns, they would have  sethealth for certain situations. It would also be be useful for the setasplayerspawn  event, so when they respawn, they get the weapons the chose in a class.
Maybe someone could get rid of the kill event for it though, because it could be horribly abusive.
if they use the kill event, then you don't go to the server, tadah

:cookieMonster: Oh, he mentioned it. Well, no point to this, anyway. Doesn't need an event...
« Last Edit: September 08, 2010, 06:25:09 PM by MegaScientifical »


haven't tried, but doesn't onbotspawn>__________ work?

adamen ohnleh
how would that work though, admin only to apply it, or to have it on their bricks?
haven't tried, but doesn't onbotspawn>__________ work?
that's for bots, silly

that's for bots, silly
i coulda sworn i got it to work on players.





is that a stolen avatar I see?

I believe so. I've seen it before...

how so?





is that a stolen avatar I see?

Just about every single avatar is stolen.
Not all, but most are.


Make the spawn
OnPlayerTouch > Target > Output
OnPlayerTouch > Self > CancelEvents