Author Topic: Water Upgrade.  (Read 1578 times)

It just bothers me that on maps with water the water is allays crystal clear, either that or just an over-layer that obscures vision. I think the water should have limited advisability as in cloudiness so you can only see so far in water. I hate going into an ocean map and seeing all the land.

Decrease your draw distance? It would be cool to have that effect, except in blue, only when you are underwater.

Decreasing draw distance does this

I highly doubt anyone can do this anyway..

I agree with this. I think being underwater should apply a shader of some kind.

I think it should have a blur while underwater, like in Garry's Mod.



The engine Blockland runs on is terrible and outdated. There is absolutely no shader support at all.

The engine Blockland runs on is terrible and outdated. There is absolutely no shader support at all.
It's not terrible.
It's just...

Special.

That's not what he's asking.
I know, I'm just looking for alternative ways to get a similar result, as it cannot happen at this very moment.

lets make vehicles and fakekilled bricks float :D

I know, I'm just looking for alternative ways to get a similar result, as it cannot happen at this very moment.
That still does not accomplish what he's asking for.
The engine Blockland runs on is terrible and outdated. There is absolutely no shader support at all.
Blockland really needs a hardcore engine update. Shader support has become basically commonplace nowadays.

The water should reflect the sky and the bricks you place, then its more real.
Something like this.
And it should be more wavy, like areal ocean, so that in slate sea storm the water is very stormy.

The water should reflect the sky and the bricks you place, then its more real.
-snip-
Something like this.
And it should be more wavy, like areal ocean, so that in slate sea storm the water is very stormy.

That's
1. Impossible
2. Would create a whole loving lot of lag.