Poll

Would you LIKE to have Blckland as an app for iPod/Iphone despite any lag problems?

Ya sure.
No.
I don't got an iPod/iPhone :\

Author Topic: Blockland for Ipod touch  (Read 20888 times)

I was thinking of this
Not the game blockland, but an app to check on servers and news on the game

I was thinking of this
Not the game blockland, but an app to check on servers and news on the game
+Forums

I think what we should do is make this game better before we get into making it for other systems. This game isn't as good as it used to be, it has actually gotten worse with the lack of noob control.

BL on a touch would be difficult because the screen is too small

MAYBE blockland on an ipad but still, it'd have a lot of problems.

BL on a touch would be difficult because the screen is too small

MAYBE blockland on an ipad but still, it'd have a lot of problems.

Why in the hell would you want to play Blockland on a touch screen?

Why in the hell would you want to play Blockland on a touch screen?
and that is one of the many problems lol

I think what we should do is make this game better before we get into making it for other systems. This game isn't as good as it used to be, it has actually gotten worse with the lack of noob control.
The game has not gotten worse AT ALL, it's gotten better by far.  The "lack of noob control" is a problem with the community, not the game itself.

and that is one of the many problems lol
The game has not gotten worse AT ALL, it's gotten better by far.  The "lack of noob control" is a problem with the community, not the game itself.

And the fact that Badspot doesn't give a stuff about how many noobs are in the game.

And the fact that Badspot doesn't give a stuff about how many noobs are in the game.
That's because it isn't a huge problem.  People that actually cause huge problems get banned and general idiots can be ignored/banned as well.

That's because it isn't a huge problem.  People that actually cause huge problems get banned and general idiots can be ignored/banned as well.

But the thing is, more and more new comers end up being noobs. In my personal opinion I have had it with the amount of noobs on BL.

But the thing is, more and more new comers end up being noobs. In my personal opinion I have had it with the amount of noobs on BL.
I haven't, they aren't that bad

I haven't, they aren't that bad
Correct. I've found that idiots that don't kill themselves turn into semi-respected and slightly-intelligent personalities. Then the new idiots take their place.

And the fact that Badspot doesn't give a stuff about how many noobs are in the game.

that dosnt make sense. why would it matter?

A portable version of BL is possible.



I used the EVO 4Gs resolution as example to build an interface prototype. Clicking the "M" activates a drop down menu for your usual options (Save, load, quit, admin, etc). The "B" opens up the brick pallet so you can select different bricks. The items up top are fairly self-explanatory, just click to activate. Clicking the paint palet expands it temporarily so colors are easier to select. The brick menu lets you swipe through to select bricks from your brick selection, clicking picks the brick and activates build placement mode if you aren't in it already. Build-mode (not pictured) positions a transparent brick control set of arrows that let you move bricks horizontally, vertically, and lets you spin them.

The real challenge involved in building a Blockland for a mobile device is the engine. I'm not sure if you can get TGE working on a mobile device. If not, all of the optimizations that make BL possible would have to be remade. Badspot and Kompressor would be remaking the game from scratch in that case. A quick glance at the Torque site shows no signs of this happening soon. They have a version for Apple products though.

A more probably alternative would be to create a side-scrolling type of Blockland. It could be made in one of several engines available for mobile devices (perhaps even browser-based). Dare I say you could have more interactive physics in a 2-D environment?

a 2d blockland?
that would feel like im playing tetris.

A portable version of BL is possible.



I used the EVO 4Gs resolution as example to build an interface prototype. Clicking the "M" activates a drop down menu for your usual options (Save, load, quit, admin, etc). The "B" opens up the brick pallet so you can select different bricks. The items up top are fairly self-explanatory, just click to activate. Clicking the paint palet expands it temporarily so colors are easier to select. The brick menu lets you swipe through to select bricks from your brick selection, clicking picks the brick and activates build placement mode if you aren't in it already. Build-mode (not pictured) positions a transparent brick control set of arrows that let you move bricks horizontally, vertically, and lets you spin them.

The real challenge involved in building a Blockland for a mobile device is the engine. I'm not sure if you can get TGE working on a mobile device. If not, all of the optimizations that make BL possible would have to be remade. Badspot and Kompressor would be remaking the game from scratch in that case. A quick glance at the Torque site shows no signs of this happening soon. They have a version for Apple products though.

A more probably alternative would be to create a side-scrolling type of Blockland. It could be made in one of several engines available for mobile devices (perhaps even browser-based). Dare I say you could have more interactive physics in a 2-D environment?
Perhaps the bricks, tools, tabs etc... should be a bit smaller.