Poll

Would you LIKE to have Blckland as an app for iPod/Iphone despite any lag problems?

Ya sure.
No.
I don't got an iPod/iPhone :\

Author Topic: Blockland for Ipod touch  (Read 20601 times)

A portable version of BL is possible.



I used the EVO 4Gs resolution as example to build an interface prototype. Clicking the "M" activates a drop down menu for your usual options (Save, load, quit, admin, etc). The "B" opens up the brick pallet so you can select different bricks. The items up top are fairly self-explanatory, just click to activate. Clicking the paint palet expands it temporarily so colors are easier to select. The brick menu lets you swipe through to select bricks from your brick selection, clicking picks the brick and activates build placement mode if you aren't in it already. Build-mode (not pictured) positions a transparent brick control set of arrows that let you move bricks horizontally, vertically, and lets you spin them.

The real challenge involved in building a Blockland for a mobile device is the engine. I'm not sure if you can get TGE working on a mobile device. If not, all of the optimizations that make BL possible would have to be remade. Badspot and Kompressor would be remaking the game from scratch in that case. A quick glance at the Torque site shows no signs of this happening soon. They have a version for Apple products though.

A more probably alternative would be to create a side-scrolling type of Blockland. It could be made in one of several engines available for mobile devices (perhaps even browser-based). Dare I say you could have more interactive physics in a 2-D environment?

Just awesome ._.

A portable version of BL is possible...................

I'm not sure if you can get TGE working on a mobile device......................

A quick glance at the Torque site shows no signs of this happening soon..............

so pretty much it can never happen, and the only solution is to create an all new game that will totally suck.

you post a fake picture, and get all these kids excited over nothing lol.

I would like a .bls reader as Lilboarder said. You know, like Bloxel.

A portable version of BL is possible.


Now squeeze that onto this:

(picture is supposed to be actual size lol)

iPad is a whole different story. Eventually, when these devices have more RAM (I believe 4th Gen iPod touch/iPhone has about 500MB of RAM, basically the same as the computer I use nowadays since my hard drive crashed...) this may be possible, but the only probably device that could handle this as well as be usable is the iPad.

Although the iPad version is plausible, it's not probable. Much easier to just stick with more powerful (at least in this case) laptops and desktops.
« Last Edit: October 04, 2010, 07:27:30 PM by AGlass0fMilk »

Eventually, when these devices have more RAM
500MB of RAM

500mb isnt enough to run blockland.
minimum requirements arent good. the game runs like horsestuff.
should have at least 2gigs of memory these days.

500mb isnt enough to run blockland.
minimum requirements arent good. the game runs like horsestuff.
should have at least 2gigs of memory these days.
I was stating what I believe they currently have.

My (pretty old) computer that I play Blockland on can run it with the ~500MB it has, but I agree, it does run stuffty.

My Dell had 2gigs of Ram but it's HD failed so I have to use this old desktop now.

I have an iPod but I don't know how that can fit together
How can that get there!!!!!!!!


so pretty much it can never happen, and the only solution is to create an all new game that will totally suck.

you post a fake picture, and get all these kids excited over nothing lol.

The point I was trying to make was that it is possible to have a perfectly good interface for a Blockland game on a mobile device.

I should probably point out that they do offer a 2D engine for the iPhone and iPad.

A 2D blockland could still have some most of the features we like about it, if not more. Vehicles, DMs, RPs, and of course building, are all possible in two dimensions. If anything, you could likely have far more bricks in a server as less would be visible at a time. You could even make the "fabled" Blockland Adventure mode in the style of a Super Mario Bros side-scroller. It would certainly be a brand new game, but it's a little premature to be calling it awful.

The real challenge involved in building a Blockland for a mobile device is the engine. I'm not sure if you can get TGE working on a mobile device. If not, all of the optimizations that make BL possible would have to be remade. Badspot and Kompressor would be remaking the game from scratch in that case. A quick glance at the Torque site shows no signs of this happening soon. They have a version for Apple products though.
You know there's a Torque Mobile engine, right?

You know there's a Torque Mobile engine, right?

It's almost as if I stated that in my last post!

In any case, you can't just port BL to the mobile engine. It'd have to be a remake.

I was thinking about this idea a while back, maybe it doesn't have to be online? And if you did want to make an online app, maybe you could make special servers just for the ipods/iphones. And maybe you don't need to have add-ons? Unless you could make add-ons and include them in the next version.

I was thinking about this idea a while back, maybe it doesn't have to be online? And if you did want to make an online app, maybe you could make special servers just for the ipods/iphones. And maybe you don't need to have add-ons? Unless you could make add-ons and include them in the next version.
Why did you just bump this?


i know that picture, it's from badspot's island build, i see my house in the far right :D
also, i think my other islands were more to the right