Poll

Who's the best squadmember generic space soldier?

Alan
9 (30%)
Ereo
3 (10%)
Iso
15 (50%)
Ereo
3 (10%)

Total Members Voted: 30

Author Topic: SPACE ADVENTURE REDUX - beter than deadrooster!!  (Read 227851 times)

Edited


And I insist upon keeping the overload class, it's the only one which might be remotely useful.


You beam down as the ship cares for the toraii one.

Have the human take point, advance right


Oh my.

Looks like quite the struggle happened here.

smash their bodies to see if they happened to consume merit

continue,but be alert. spin up the minigun.

smash their bodies to see if they happened to consume merit

continue,but be alert. spin up the minigun.
You cannot have the minigun spun up and move at the same time.



You walk further down the hallway towards a toraai drone. Did this thing do that all by itself?


It gets up and challenges you by waving a gun that it stole at you. It probably doesn't know how to use it well.

How much ammo do we have?
If we have a lot, shoot it in the face with the shotgun.

How much ammo do we have?
If we have a lot, shoot it in the face with the shotgun.

There might be more,so send the human ahead after dealing with the Toraai,and see how many there are.

If there's a ton send the human up there with the minigunner and rev it up while human lays suppresive fire

Iso runs up, pushes DX out of the way, and blasts it with the shotgun for 5 damage.



It's dead, but it was able to fire off a shot and hit him.



: Ow, that forgeter shot me!
: Charging into combat does that, Iso. Stay back if you don't want to get shot.

YOUR EQUIPMENT IS:
ALAN(25 HP):
Flamethrower(4 Damage per turn, has a 1/2 chance to set unarmored targets on fire. Burning enemies take 1 extra damage every turn.)
Laser Revolver(6 Damage, 2 turn recharge after 6 shots)
Frag Grenades(8 Damage, 3 ammo, has a higher chance to miss but can still hurt enemies)

ISO(30 HP):
Gatling Laser(1 turn warmup, 3 Damage, fires 3 times per turn, 1 turn recharge after 3 turns of use)
Shotgun(5 Damage, has a 1/2 chance to effect enemies close to target)
Frag Grenades(8 Damage, 3 ammo, has a higher chance to miss but can still hurt enemies)

EREO(25 HP):
Assault Rifle(2 Damage, fires 3 shots per use)
Health Packs(Can heal user or designated squadmate +10 HP, 1 use per turn)
Heal Grenades(3 ammo, heals all squadmates +10 HP within radius.

DX-716(25 HP):
Kinetic Rifle(6 Damage, higher accuracy, 1 turn recharge after 3 shots)
Overload(4 ammo, Makes all enemies take 1-2 extra damage for 3 turns, 3 turn recharge, can be used with another weapon but not with Charge)
Charge(4 ammo, Makes all squadmates take 1-2 less damage for 3 turns, 3 turn recharge, can be used with another weapon but not with Overload)
« Last Edit: April 09, 2011, 12:41:20 AM by Tingalz »

Have Ereo and Alan go scout.

See if anything is ahead


There's another hallway. Down it, you can hear faint gunshots.

I have a feeling it's not toraii

Go and support anyone down there,as soon as enemy is sighted rev up minigun