Iso runs up, pushes DX out of the way, and blasts it with the shotgun for 5 damage.

It's dead, but it was able to fire off a shot and hit him.


: Ow, that forgeter shot me!

: Charging into combat does that, Iso. Stay back if you don't want to get shot.
YOUR EQUIPMENT IS:
ALAN(25 HP):
Flamethrower(4 Damage per turn, has a 1/2 chance to set unarmored targets on fire. Burning enemies take 1 extra damage every turn.)
Laser Revolver(6 Damage, 2 turn recharge after 6 shots)
Frag Grenades(8 Damage, 3 ammo, has a higher chance to miss but can still hurt enemies)
ISO(30 HP):
Gatling Laser(1 turn warmup, 3 Damage, fires 3 times per turn, 1 turn recharge after 3 turns of use)
Shotgun(5 Damage, has a 1/2 chance to effect enemies close to target)
Frag Grenades(8 Damage, 3 ammo, has a higher chance to miss but can still hurt enemies)
EREO(25 HP):
Assault Rifle(2 Damage, fires 3 shots per use)
Health Packs(Can heal user or designated squadmate +10 HP, 1 use per turn)
Heal Grenades(3 ammo, heals all squadmates +10 HP within radius.
DX-716(25 HP):
Kinetic Rifle(6 Damage, higher accuracy, 1 turn recharge after 3 shots)
Overload(4 ammo, Makes all enemies take 1-2 extra damage for 3 turns, 3 turn recharge, can be used with another weapon but not with Charge)
Charge(4 ammo, Makes all squadmates take 1-2 less damage for 3 turns, 3 turn recharge, can be used with another weapon but not with Overload)