After scanning the ship over and over again, there is no trace of Dex yet. Other reports have come in of other missing lacamptu personnel. The larger toraai ship was somehow able to get away, although with most of their systems damaged.
You are back at base and the shop is OPEN(see OP)
You gain 6 merit
AVAILABLE MISSIONS:
1.
KRYNIS: DIPLOMACY AvailableDue to a slight undermanning caused by the wars with the toraai, kresh, and isekut, the Confederation is willing to branch out and make alliances. The feronus fall under the category as one of the most likely races for alliance. You are to go there, attempt to get a treaty signed, and trade technologies. One more thing, the human grand admiral of diplomatic affairs will be joining you on your ship. Don't die.
6 Merit, 1 Honor reward.
2.
CORELLYK: BATTLEZONE AvailableThe Iconians, due to a recent attack by the Isekut, are siegeing an Isekut colony near the neutral zone. The confederation is doing what they can to support them, although the point of the mission is unknown.
8 Merit reward
3.
ENUSTSHA: SPY ACTIVITY AvailableMore efforts are being made to spy on the supposed kresh leader, who calls himself NorVar'ak. He has spoken of a "God Overlord" before and the alliance needs to know what he is talking about and what lies in his armada. Long range scanners have indicated that his flagship is currently parked at Enustsha, and due to no warp interference around the system, unlike earth, it would make for good spying.
8 Merit, 1 Honor reward