Author Topic: Eventing Help: Passcodes, Lowering Systerms.  (Read 718 times)

Hi, I was wondering if I could get some help... I'm currently creating an HQ for a new clan I am making. There's 3 different eventing problems I could really use some help on.

1. Lowering System.
I've seen these before, which gave me the idea. You know about the certain eventing people do on a horizontal line of bricks, so one brick will appear once the one before it in the line disappears, and that when that brick disappeared the next one would appear, and it keeps going in a permanent loop very quick? Well, I was wondering if anyone could help me find out how to do that vertically instead of horizontally, somewhat like a system that can lower vehicles from a Queue Line to a track.

2. Passcodes.
This one seems somewhat tricky. You have a grid of print bricks, in a 3x4 fashion. It's set up like a phone, except the spots where # and * would be, its blank. You could press 4 numbers, and doing so in the correct order would open up the door next to it. Can anyone teach me this as well?


Any help will be greatly appreciated. :)

you could use varaibles for #2, and for #1 i would set up a relay chain, and onrelay it will dissapear for 0 seconds which will respawn it, then after a small delay, fire relay down and dissapear -1, which will let the vehicle fall to the next plate
for the #2 variables, make there be an E for enter and R for reset, so they can undo and enter it
for each number, make it have
onactivate>player>vce_modvariable[code][multiply][10]
onactivate>player>vce_modvariable[code][add][# (the brick value for print)]
onactivate>client>bottomprint[<var:pl:code>] (with a delay of like 100 or so)
and then for the reset, make it set their code varaible to 0, for the enter button, use
onactivate>player>vce_ifvariable[code][==][code you want to be correct][1 2]
onvariabletrue>namedbrick(door)>contententstart/dissapear
onvariablefalse>client>centerprint[wrong code][/code][/code][/code]

you could use varaibles for #2, and for #1 i would set up a relay chain, and onrelay it will dissapear for 0 seconds which will respawn it, then after a small delay, fire relay down and dissapear -1, which will let the vehicle fall to the next plate
for the #2 variables, make there be an E for enter and R for reset, so they can undo and enter it
for each number, make it have
onactivate>player>vce_modvariable[code][multiply][10]
onactivate>player>vce_modvariable[code][add][# (the brick value for print)]
onactivate>client>bottomprint[<var:pl:code>] (with a delay of like 100 or so)
and then for the reset, make it set their code varaible to 0, for the enter button, use
onactivate>player>vce_ifvariable[code][==][code you want to be correct][1 2]
onvariabletrue>namedbrick(door)>contententstart/dissapear
onvariablefalse>client>centerprint[wrong code][/code][/code][/code]
Oh ok, ty. :D

You don't need variables to make this.
Use prints.

Is this HQ being made on a server, because I could help I guess.

You don't need variables to make this.
Use prints.
that's what i prefer, but then more people can see what the code is when you enter it, and they didn't ask for that way :D

Is this HQ being made on a server, because I could help I guess.
I actually can't host, port forwarding doesn't work for me. But I'm currently getting someone to host it, I will tell you what server it is once it opens.

I can host it today if you want....I'll just be afk a lot.....