Poll

Is this a good idea?

Yes
4 (36.4%)
No
1 (9.1%)
Meh...i dont care
2 (18.2%)
i liek jedi mudkipz
4 (36.4%)

Total Members Voted: 11

Author Topic: Getting Poisoned?  (Read 2679 times)

OK so this is basicly what i want this add on to do.
•When you shoot someone with a gun and/or use events such as onActivate>Player>Poison , they get poisoned

•When poisoned, the player loses a little health every few seconds

•Can be cured with an item or events such as onactivate>player>CurePoison

If anyone can make this PLEASE please make it and ill give you 10  :cookie: 's thanks it will be really useful for me

Just wait for Gravity Cat to release his pack, it contains one.
Something close to this, anyway.

Modify SapHealth Events (on RTB)

BL_ID: 7336 made something like this before...

Something close to this, anyway.
Not really. I am going to make toxic gas, not poison. It will only hurt you as long as you are in a certain radius.

Not really. I am going to make toxic gas, not poison. It will only hurt you as long as you are in a certain radius.
But still.

You can make this with events.

Not really. I am going to make toxic gas, not poison. It will only hurt you as long as you are in a certain radius.

Sounds cool.

But still.

You can make this with events.
the only thing i can think of is onplayertouch or onactivate/player/saphealth
(delay 2500) onplayertouch or onactivate/player/saphealth but that would get really annoying to do over and over and over again :c

the only thing i can think of is onplayertouch or onactivate/player/saphealth
(delay 2500) onplayertouch or onactivate/player/saphealth but that would get really annoying to do over and over and over again :c
Use relay events

Use relay events
But then it wouldn't stop, you would need a cancel events trigger, if we made a event that poisons the player with the arguments of [damage amount], [Speed of the poison wearing off], and [overall duration]

But then it wouldn't stop, you would need a cancel events trigger, if we made a event that poisons the player with the arguments of [damage amount], [Speed of the poison wearing off], and [overall duration]
This could easily be done with VCE. The only thing you could clarify is that [speed of the poison wearing off] and [overall duration] seem the same to me..

What's funny is that this has already been made and yet not a single one of you has posted a link.

http://forum.returntoblockland.com/dlm/viewFile.php?id=2400

Includes startSap (poisoned) and stopSap (cured)

owait it involves a gun.
I just saw poison and cure and thought you wanted this.

What's funny is that this has already been made and yet not a single one of you has posted a link.

http://forum.returntoblockland.com/dlm/viewFile.php?id=2400

Includes startSap (poisoned) and stopSap (cured)

owait it involves a gun.
I just saw poison and cure and thought you wanted this.
this is kinda of what i want but except its events AND an item like a...poison dart frog gun...? idk something like that that poisons u but can be cured with some sort of item like antivenom or something if not cured maybe death if not left with 1 health

Ah.
Like a gun that when you shoot someone they get poisoned and then there's a cure item/events (or both) that take away the poison?

That's a pretty neat suggestion. /support

It sounds like all someone would have to do is edit the default gun or make another one to have a dart or something sharp sticking out of it, and then have it fire out...
well, if you get someone who can script well and a good modeler