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Do you like the idea of BL for iPhone?

Yes
Sort of..
A little bit.
No
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Author Topic: Blockland on iPhone(Possible)  (Read 3797 times)

RAM != disk. RAM = memory for a program to use while it runs. Disk = the 8 GB where you put your music.

Google results say that if an app uses too much RAM, it will be terminated. Most of them are ~2 years old, and tend to agree that the maximum is between 20 and 40 MB. Newer iphones might have higher limits, but consider this: Blockland idling on the main menu right now is using ~250 MB of RAM. If I joined a server, that would expand drastically. If it wasn't already over the limit, it would exceed it and suddenly Blockland would quit.

Unless you happen to know a godlike programmer who can rewrite the TGE from scratch and make it fit in 10 MB of RAM, then you won't have enough RAM left to store brick data, and everything will break.

Android would be more practical than a Iphone

It's still not a great idea. Badspot or whoever makes it would have exclude so much content.

Would everyone shut up about the Android? It's just a poorly executed clone of the Iphone. I will give you that the device is good, but its purpose as a touch screen phone is not practical whatsoever. Games on Android: Yus Phone on Android: Nu.

You can get banned for fake banning yourself...
also, you forgot to make it bold.

Ontopic: I would actually think Blackberry could run it better.  Blockland struggles with Mac as is, and Ipod Touch would make the problems worse.

I mean no offense to anyone in this topic, but some of you have no imagination. I've said this for all the other "port blockland to ____" and I'll say it again. It's very easy to fit BL's control scene on the iPhone. A digital brown townog would control movement and a second one would control aim. Buttons for left/right click would be on screen. On the bottom of the screen would be your brick choices. In the top left corner would be a "weapon/build mode" toggle button. If you switch it to weapons mode, the brick inv is replaced with the weapon inv. Other controls could be easily worked in as well. Plus you could add things that would replace certain bl controls, such as swooping the screen would rotate a brick.