Author Topic: How to make a ball float (for a waterball/aqua ball)  (Read 1875 times)

Aar

When i spawn a Ball (vehicle) in my map. The ball isn't flaoting on the water.
How can i make the call floating on it?

And is it possible to go into the ball like this.

How can i made this, or can someone made an add-on for this?
« Last Edit: October 16, 2010, 10:17:31 AM by Aar »

try turning it into a bot, as i don't think water effects vehicles, except for steering i think

How to make a ball floats. Floats doesn't make sense in this instance. Change it to float

Aar

How to make a ball floats. Floats doesn't make sense in this instance. Change it to float
fixed.

try turning it into a bot, as i don't think water effects vehicles, except for steering i think
Can you tell me more about it?

There should be some property in the Ball.cs file for "buoyancy" I think

There should be some property in the Ball.cs file for "buoyancy" I think
maybe, they could look at GSF's boats i guess

try turning it into a bot, as i don't think water effects vehicles, except for steering i think
that would make it not rollable which would make me sad :c

that would make it not rollable which would make me sad :c
but it floats :D

There is the GSF Beech ball V2. It floats.

Aar

I've seen the Beach-ball in: http://forum.blockland.us/index.php?topic=74382

Now i'm very interesting how i can make the orginal ball float, en how i myself put in the ball like this:



:D
« Last Edit: October 16, 2010, 09:39:55 AM by Aar »

There is the GSF Beech ball V2. It floats.
Yet its a horrible method for trying to move around in water.



Aar

Ghehe, and me too :P

But now look how i can realise this in Blockland :D

That looks like a stuffton of fun.
just like a hamster wheel :D