Poll

What type of project should I undertake?

City(*A new one from scratch.*)
1 (10%)
Medieval
1 (10%)
Trouble in Terrorist Town(*See GMod*)
1 (10%)
Pirates!(*RP/DM?*)
3 (30%)
Minigames
2 (20%)
Race
0 (0%)
Miscellaneous Scripts(*Leave ideas*)
0 (0%)
SpaceBuild(*See Gmod*)
2 (20%)
None/Other(*Post with idea/reason.*)
0 (0%)

Total Members Voted: 10

Voting closed: October 08, 2010, 11:29:19 PM

Author Topic: Request: Opinions on the type of a new project.  (Read 1267 times)

I've been wanting to work on a new project lately and was wondering what the community would like best. The poll will run for ten days and I'll select the most popular/discussed option.

Thanks for your opinions.

Code: [Select]
[8:49:07 PM] Orthone: ALL OF THE ABOVE. *click*
[8:49:15 PM] (Desolation): trololol
[8:50:54 PM] Orthone: Seriously
[8:52:01 PM] (Desolation): I'm expecting a ton of replies by tommorrow. I'll bet the #1 reply will be "OmG FAULOUT RP
[8:52:13 PM] Orthone: A Medieval City, where there are occasional Pirate attacks. There is also a Mafia hidden in the police force so there will have to be detectives that sort that out. Then there will be epic car(t) chases. =D
[8:52:35 PM] (Desolation): oooooooooooooo--------------oooooooooooooooooo dewwant
[8:52:40 PM] Orthone: Make it
[8:52:41 PM] Orthone: Now
[8:52:54 PM] (Desolation): do we get racecarz? ;3
[8:53:00 PM] Orthone: ..
[8:53:00 PM] Orthone: YES
[8:53:06 PM] Orthone: I forgot to add
[8:53:19 PM] Orthone: There were time travelers that were really stupid and they brought a bunch of stuff from the future.
[8:53:36 PM] Orthone: So there are laser guns, rockets, fast cars, and small-range teleporters.
[8:54:07 PM] Orthone: Either way, I want to see a Small-Range Teleporter.
[8:54:26 PM] Orthone: It would work like the /warp command, except it would have a small cooldown and it would have a limited distance.
[8:54:40 PM] (Desolation): In short, "Mini-SpacePirate-Car KnightTerroristCop MAN".
[8:54:48 PM] Orthone: Yes

Who's with this idea? =D

Edit: Orthone.. What are we going to do with you?
Give me a prize for thinking up the best clusterforget ever.
« Last Edit: September 28, 2010, 11:42:54 PM by Orthone »

If by minigames you mean that when we join the server we wait in a lobby and minigame is selected.. That would be fun. I think it would keep people on your server for a while as long as you have an assortment.

Edit: Orthone.. What are we going to do with you?

If by minigames you mean that when we join the server we wait in a lobby and minigame is selected.. That would be fun. I think it would keep people on your server for a while as long as you have an assortment.

Exactly.

A while back I made a small script that would load files in a "module" like way. Players would spawn in the server and click on the "Orb" which had the purpose of displaying the current mini-game and letting players join the party. . The following is a example of the "H.O.R.S.E" minigame that would come with the project.

Code: [Select]
package Minigame_Horse
{
    function Horse_GiveWeps()
    {
        MiniMsgAll("\c6Turn people in to a Horse!");
        for(%i=0;%i<clientgroup.getCount();%i++)
        {
            %client = clientgroup.getObject(%i);
            %client.player.tool[0] = nametoID(horseRayItem);
            messageClient(%client, 'MsgItemPickup', '', 0, nametoID(horseRayItem));
        }
    }
    
    function Horse_SetToNormal()
    {
        for(%i=0;%i<clientgroup.getCount();%i++)
        {
            %client = clientgroup.getObject(%i);
            echo(%client.player.dataBlock);
            if(%client.player.dataBlock $= "HorseArmor")
            {
                %client.player.setDatablock(PlayerNoJet);
                %client.LostMinigame = 1;
            }
            else
            {
                if(%client.IsInPartyMode == 1)
                {
                    %client.WonMinigame = 1;
                }
            }
        }
    }
    
    function GameConnection::onDeath(%this, %sourceObject, %sourceClient, %damageType, %damLoc)
    {
        %this.LostMinigame = 1;
        Parent::onDeath(%this, %sourceObject, %sourceClient, %damageType, %damLoc);
    }
};
activatePackage(Minigame_Horse);

Minigame_Create("H.O.R.S.E!","Minigame_Horse","Horse_GiveWeps","Horse_SetToNormal",10,0,3,"Arena");
« Last Edit: September 28, 2010, 11:45:29 PM by Desolation »

Exactly.

A while back I made a small script that would load files in a "module" like way. The following is a example of the "H.O.R.S.E" minigame that would come with the project.

Code: [Select]
package Minigame_Horse
{
    function Horse_GiveWeps()
    {
        MiniMsgAll("\c6Turn people in to a Horse!");
        for(%i=0;%i<clientgroup.getCount();%i++)
        {
            %client = clientgroup.getObject(%i);
            %client.player.tool[0] = nametoID(horseRayItem);
            messageClient(%client, 'MsgItemPickup', '', 0, nametoID(horseRayItem));
        }
    }
   
    function Horse_SetToNormal()
    {
        for(%i=0;%i<clientgroup.getCount();%i++)
        {
            %client = clientgroup.getObject(%i);
            echo(%client.player.dataBlock);
            if(%client.player.dataBlock $= "HorseArmor")
            {
                %client.player.setDatablock(PlayerNoJet);
                %client.LostMinigame = 1;
            }
            else
            {
                if(%client.IsInPartyMode == 1)
                {
                    %client.WonMinigame = 1;
                }
            }
        }
    }
   
    function GameConnection::onDeath(%this, %sourceObject, %sourceClient, %damageType, %damLoc)
    {
        %this.LostMinigame = 1;
        Parent::onDeath(%this, %sourceObject, %sourceClient, %damageType, %damLoc);
    }
};
activatePackage(Minigame_Horse);

Minigame_Create("H.O.R.S.E!","Minigame_Horse","Horse_GiveWeps","Horse_SetToNormal",10,0,3,"Arena");

I cant really say anything about the script, But i guess if you made it, it works. It sounds likea  good idea to me. Why dont you give it a shot?

I cant really say anything about the script, But i guess if you made it, it works. It sounds likea  good idea to me. Why dont you give it a shot?
Well, I made it so that you could pretty much code anything you wanted for a mini-game considering you know how to code. I'll take it out tomorrow and host a beta-server.

Hide and seek.

Deal or no deal.

1 vs 100.

Pretty much any game show on gsn because that channel is loving awesome.

Well, I made it so that you could pretty much code anything you wanted for a mini-game considering you know how to code. I'll take it out tomorrow and host a beta-server.

I wish i could be there :c

Hide and seek.

Deal or no deal.

1 vs 100.

Pretty much any game show on gsn because that channel is loving awesome.

I don't like GSN..


It shall be a open beta. ;D

I mean i don't have a computer :c I dont get one until this weekend.. Even then its iffy if ill get one..

I mean i don't have a computer :c I dont get one until this weekend.. Even then its iffy if ill get one..

Well, if all goes well I'll most likely release it.

I just realized that I forgot a lot of if statements in the "H.O.R.S.E" mini-game. I has been about four months since I last worked on it though. :P

I decided on the topic pre-maturely.
« Last Edit: September 30, 2010, 06:28:05 PM by Desolation »