Paying to open the chest is a gamble. Nowhere does it say that you will only get awesome rare items. So you got crap. Maybe next time you'll get something good. Maybe there won't be a next time and you can just trade any more crates you get for something you actually want.
When you pay on a video game where they don't have to make it a gamble, it should not be a gamble you can lose so much on.
Paying the $4.98 for two keys means that money is gone; it doesn't have to be a gamble because you can't get that money back out.
So when valve takes $4 out of that and basically says I only paid $1, I'm pissed off.
So why not make the item list include only items at or above the cost of the keys? It literally costs them nothing to do and doesn't really effect the game. Add a paint, add a new dueling item that gives 13 uses, and add 2 polycount pack weapons.
I don't see why not.
It's like I'm offering up a plan where you and I both get to keep all of the money in our wallets and you're arguing against it because its a gamble of whether or not it gets stolen by a pickpocket.
Nobody has to buy anything. You could always wait for the drop. And it's not upsetting any balance considering none of these items are straight upgrades over existing items.
Imagine this situation:
Player A has all the scout polycount unlock items. Player A is an extremely lucky forgeter. Player A has +25 hp
Player B has all the scout polycount items except the hat because he isn't some sort of demigod. Player B is at a disadvantage because he lacks the +25 hp.
And this one:
Player A has the option to be a sentry-busting soldier because he has all items of the pack
Player B does not have that option because he doesn't have the hat.
This isn't balanced.
It upsets balance because clearly if teams are of equal, high skill level, the team that has the polycount pack has a higher chance of success over the team that does not.
By the way, people who just bought TF2 won't have any unlocks.
Oh sure new people are at a disadvantage but it isn't one that requires them to spend more money in order to close the gap.
In any case, I made a mistake when I said remember because you clearly haven't played anything except TF2.
Please point out where I said pre-mannconomy tf2 was the absolute pinnacle of gaming and the most honorable development effort ever embarked upon.
Furthermore, those unlocks are
a lot easier to get than hats. Keep in mind there are people who play very frequently who still only have one hat. Consider the implications.
I've played 400 hours of tf2 and I have found 6 hats. Probably 100 of that was after the hat update.
It's like I'm offering up a plan where you and I both get to keep all of the money in our wallets and you're arguing against it because its a gamble of whether or not it gets stolen by a pickpocket.