I think you think I want it to display in the player options.
No, that was never the idea.
Never, never ever ever the idea from the very start.
I'm saying that when you set, say, different hat types in the player options, you'd get different armor.
Like, suggest you enable the knitHat. It makes you wear, like, Recon helmet. Enabling the scoutHat you wear the helmet that, like, Kat wears, or something.
I feel like there is some sort of miscommunication going on here.