Poll

Which weapon to model next?

Assault Rifle
4 (12.5%)
Shotgun
4 (12.5%)
Rocket Launcher
11 (34.4%)
Spartan Laser
8 (25%)
Frag Grenade
5 (15.6%)

Total Members Voted: 32

Author Topic: Halo Reach Mod Set {On Hiatus: Unknown Return Date}  (Read 68841 times)

Gwavity hammor and innerg sord?! Where have I been all these years?


x(( < he was speaking metafurrikitty!
also
may i please hear out a response to
Requires no scripting at all.
All you gotta do is name each body segment the same way the original blockhead's parts were named, or something like that.
Ever seen a blockhead with all his nodes enabled?
The base model should look a bit like that in the end.
« Last Edit: February 14, 2011, 04:57:06 PM by The Titanium »

x(( < he was speaking metafurrikitty!
also
may i please hear out a response to
This is so true.

You should look into this.

Sure, but how would you get it in game without a script? How would you select the nodes without a script? How would you keep those nodes there without a script? Requires forget-a-tons of scripting. I don't see how you could pull it off with even a small script.

Remember this is an ADD-ON. Not a tumor to the game.


Sure, but how would you get it in game without a script? How would you select the nodes without a script? How would you keep those nodes there without a script? Requires forget-a-tons of scripting. I don't see how you could pull it off with even a small script.

Remember this is an ADD-ON. Not a tumor to the game.
Dude.
Requires no scripting at all.
All you gotta do is name each body segment the same way the original blockhead's parts were named, or something like that.
Ever seen a blockhead with all his nodes enabled?
The base model should look a bit like that in the end.
When you switch playertypes, it would remember your nodes and stuff.
If your model has these nodes or at least some named like some nodes (try it out, make a node with the nodename of one of the nodes of the default playertype then make sure you got that node on your avatar) they will show up if you got them on your avatar.

If i am correct there.
No script, no tumor, no stress.
Just name a node on the playertype: ShoulderPads.
And you will see.

why do you keep insisting that it requires scripting it needs no scripting what are you talking about theres no scripting involved stop saying theres scripting involved theres no scripting

its all
in
the
model
« Last Edit: February 15, 2011, 02:35:47 PM by The Titanium »


Ok then, I'll just name all the pieces for nodes and just put them in a zip with everything but a script and it'll work a-ok. Yep.

lets ask someone who has done node colored things before, like that guy who did the robloxian playertype

Fffuuuu- I thought you were talking about nodes for different armor parts. But even then, how would you select the different colors in game?

Can you make iron sights mayby?

Can you make iron sights mayby?

I'm going to keep it as cannon to the game is possible, so zoom will be reserved for the weapons in Reach that fulfill the criteria of being able to scope in.

Fffuuuu- I thought you were talking about nodes for different armor parts. But even then, how would you select the different colors in game?
it's essentially the same thing
like
if that guy has an larm node
he couldve added a skihat node
and that'd only appear when your player has a skihat hat enabled in his player options

and it'd be colored as he wished

are you following what i am trying to convey so far?
« Last Edit: February 16, 2011, 05:23:56 PM by The Titanium »