Poll

Which weapon to model next?

Assault Rifle
4 (12.5%)
Shotgun
4 (12.5%)
Rocket Launcher
11 (34.4%)
Spartan Laser
8 (25%)
Frag Grenade
5 (15.6%)

Total Members Voted: 32

Author Topic: Halo Reach Mod Set {On Hiatus: Unknown Return Date}  (Read 69813 times)

Crysis 2 hawt, do want


/ignore Rockinboy2000
No.
I will beta test these except the player type.


I'll start scripting the DMR once I get on my other computer; didn't do it yesterday because I didn't feel like it ;D
No.
I will beta test these except the player type.
Why would we need a beta tester? I already have to test the scripts myself ingame, so there's no point.
« Last Edit: April 03, 2011, 11:26:23 AM by Zloff »

You can edit the script already in the package, I had it working in BL before hand, so there is no need to edit the RoF, names, or anything else that was perfect already in there. All I need is you to implement the systems. NOW, for the other weapons, the scripts are going to be made from scratch. Good luck mah boi.

The bullet's speed is set to only 60, you sure you want that?

Ok you can change that up to 150 or 175. I don't want a bullet as slow as a snail.

Also: the gun isn't a machine gun, so don't change the fire rate, it's supposed to be a single fire weapon.
« Last Edit: April 04, 2011, 12:29:55 PM by ShadowsfeaR »

I know.. Ehh, I'd like to say I've finished the script for it already, but I've been forgetting about it and playing CrossFire instead. I have to add melee and scoping still

Few Q's/problems though:
1. The firing sound isn't mono and is loud as hell
2. The scope texture isn't clear, so scoping would be pointless
3. It's going to be hard trying to get the exact eyeoffset coordinates from the mountpoint for the scoping datablock
4. How much damage should the melee do?
5. How accurate should the gun be while not scoping?

Few Q's/problems though:
1. The firing sound isn't mono and is loud as hell ill fix
2. The scope texture isn't clear, so scoping would be pointless im not using a texture, i used cylinders and cubes
3. It's going to be hard trying to get the exact eyeoffset coordinates from the mountpoint for the scoping datablock
4. How much damage should the melee do? 50
5. How accurate should the gun be while not scoping? less than when scoped, perhaps a small amount of spread

Everything with the scripts is done except for the melee. Do you want it to work like your old Halo SMG's, if so should the damage be lower for balancing reason, and what should the hit explosion for the melee projectile look like?

The sighting and everything is working great, but that solid-colored scope lens is really annoying

Everything with the scripts is done except for the melee. Do you want it to work like your old Halo SMG's, if so should the damage be lower for balancing reason, and what should the hit explosion for the melee projectile look like?

1.) yes
2.) no explosion. Keepin' it real br0

The sighting and everything is working great, but that solid-colored scope lens is really annoying

??

p.s. send me the weapon when your done so I can modify the model and such
« Last Edit: April 05, 2011, 02:52:37 PM by ShadowsfeaR »



oh noes
i think it'd be ...easy to implement the T+T ammo system into these weapons
if you don't want to do it i'll gladly volunteer to do so