oncei made a carwith a spinny blade on topand it spinsand kills all the combines
Added Prop Hunt gamemodeUpdated Toybox login to use Steam’s ticket systemFixed dropdowns not being visible in Video OptionsFixed Toybox crashingFixed toybox_ console commands[TTT] Added Visualizer equipment for Detectives.[TTT] Added secondary special equipment slot for Traitors and Detectives.[TTT] Added the Teleporter back into the equipment selection for Detectives.[TTT] Added ttt_credit_adjust entity.[TTT] Changed certain special weapons to use the secondary special slot.[TTT] Changed Knife to require two stabs to kill a player at full health.[TTT] Changed text references to bindings to show the actual bound keys.[TTT] Changed DNA Scanner to require corpse identification before sampling.[TTT] Fixed removal of entity (eg. C4) also removing DNA gathered from it.[TTT] Fixed flashlight-related weapon-silencing exploit.Added continue keyword to Lua syntaxAngle and Vector can be initialized with a string “1 1 1″Added Entity:GetSpawnFlags()Added Entity:GetSaveTable()Added Entity:SetSaveValue( k, v )Added Entity:IsConstraint()Added Entity:GetConstrainedPhysObjects()Added Entity:GetConstrainedEntities()Added PhysObj:IsDragEnabled()Added PhysObj:IsGravityEnabled()Added PhysObj:IsCollisionEnabled()Added PhysObj:IsMotionEnabled()Added Entity:GetRotatedAABB( min, max )Added SENT callback ENT:ImpactTrace( tr, iType, strImpact )
Do ityou wontno balls!http://steamcommunity.com/id/pivikk
Bump
I'd bump 'n play if I had it
Mow some lawns
Oh no, I have the money, I just don't want to spend any of it.