Author Topic: Bullet Holes  (Read 3991 times)

Okay, If you have played almost ANY FPS game, you know what I mean. when you shoot a gun at a wall, the bullet will make a small ''hole''. Make a script so when a projectile hits a brick, It makes a texture on it that will dissapear in about 10 seconds. I think this should not be too hard.

and its about as useful as you think it is hard. less even.


Cool, I like the idea of a bullet hole, It would be great for like a DM, or a Zombie TDM, where there are bullet holes everywhere. Or perhaps a print.


Star Wars Battlefront. FPS But has no Bullet holes, Because there is no Bullets. Star Wars Battlefront 2. FPS but Has no Bullet holes and has some Bullets. So not all FPS games have bullet Holes.

Bullet holes are possible, but only by using decals, i've done this with my Paintinator (based on the one from Little Big Planet), it made a white paint splat where the projectile hits, but it's glitchy, it can only be seen at certain angles/ranges

you know, it would be cool if the didnt even go away and it would look epic and be more realistic but you could have a command or a button on the admin menu like /clearallbulletholes or something

Star Wars Battlefront. FPS But has no Bullet holes, Because there is no Bullets. Star Wars Battlefront 2. FPS but Has no Bullet holes and has some Bullets. So not all FPS games have bullet Holes.
My freind has that game. It makes an ''emmiter'' that looks like smoke or somthing.

Cool, I like the idea of a bullet hole, It would be great for like a DM, or a Zombie TDM, where there are bullet holes everywhere. Or perhaps a print.
Yeah! Onprojectilehit-Self-Setprint-Bullethole


Bump for ____

the word you are looking for is hate.
hate that just happens to be aimed towards you.
here you go.

Stratofortress did it. It's possible.


couldn't you do something like the arrow? and stick a model/emitter where any projectile hit?