Poll

What Do You Think Of The Pre-Beta?

Great
7 (30.4%)
Good
2 (8.7%)
Decent
4 (17.4%)
Poor
5 (21.7%)
Need To Play Full Version
5 (21.7%)

Total Members Voted: 23

Author Topic: Epsilon Project - PreBeta Released! [11/16/2010]  (Read 18123 times)



Seriously, don't overdo the dev videos. That other guy wasn't kidding about most of the fun being releasing the project. Dev videos are suppose to show bits and bobs of the project to keep people interested, not document every single new addition. You are practically releasing the game in video snippets.

Seriously, don't overdo the dev videos. That other guy wasn't kidding about most of the fun being releasing the project. Dev videos are suppose to show bits and bobs of the project to keep people interested, not document every single new addition. You are practically releasing the game in video snippets.

I see. Then again I usually add a lot of stuff before I make a new dev video. For example from dev video 6 to 7, the game went through 2 heavy updates that added more stuff than I can count to the point where I didn't even want to update the changelog.

You may not notice it since some of the changes might be slight changes but they give the game that slight edge it needs.

Also guys, game is reaching near beta. :D

I will release a demo once I finish the fifth level and fix up some stuff and hopefully begin working on survival mode.



Well just as I promised, a Pre-Beta release will be coming out this month. No specific date has been announced yet and survival mode probably won't be done by then but I'm making good progress. :D

Well just as I promised, a Pre-Beta release will be coming out this month. No specific date has been announced yet and survival mode probably won't be done by then but I'm making good progress. :D
Mac?

Mac?

Not sure. Haven't tried. I might be able to test it at my school.

Specifications
Well after an assload of benchtesting on my computer, my mom's comp, my friend's comp, my laptop, and a few other computers...

Required Specs
GPU: Intel Desktop Renderer
CPU: Single Core 3.0Ghz
Ram: 2 Gigs
O/S: Windows 98 And Above (Haven't test Mac yet.)

Recommended Specs
GPU: Nvidia 9400GT
CPU: Dual Core 2.0Ghz
Ram: 3 Gigs
O/S: Windows XP And Above

I <3 Keonesan.


Just thought I'd let you know.

I <3 Keonesan.


Just thought I'd let you know.

I love you too. :D

love?



Videos
Dev Update 7 [11/5/2010] - http://www.youtube.com/watch?v=HcbQpA-7rIU
Dev Update 6 [11/2/2010] - http://www.youtube.com/watch?v=6SKMVGz2iZQ
Dev Update 5 [10/29/2010] - http://www.youtube.com/watch?v=2ntdX_1jnpY (YES IT FINALLY FINISHED PROCESSING!)
Dev Update 4 [10/28/2010] - http://www.youtube.com/watch?v=5vPpoQnRbxw
Dev Update 3 [10/27/2010] - http://www.youtube.com/watch?v=UtC4wpsxQg8
Dev Update 2 [10/21/2010] - http://www.youtube.com/watch?v=ilm0pCODi4g (Sorry for bad quality! Blame my crappy export!)
Dev Update 1 [10/18/2010] - http://www.youtube.com/watch?v=eQcgYtLBW9E

Status
Overall: 10%
Coding: 35%
Sprites: 10%
Levels: 2%
Sounds/Music: 15%
Misc: 5%

Members
Keonesan - Coder/Mapper/Spriter/Pretty Much Does All That stuff
popman98 - Spriter
Altered - Spriter
zookuw - Level Design

Application Format
Name: Steam name, BL Name, Real name if you want to, etc.
Age: Not required by preferred
Field Of Work: Coder/Spriter/Sound Creator/Etc. No we don't need concept artists. >.>
Experience: Self explanatory. How much experience with this field of work do you have?
Bios: Tell me about yourself.

Specifications
Well after an assload of benchtesting on my computer, my mom's comp, my friend's comp, my laptop, and a few other computers...

Required Specs
GPU: Intel Desktop Renderer
CPU: Single Core 3.0Ghz
Ram: 2 Gigs
O/S: Windows 98 And Above (Haven't test Mac yet.)

Recommended Specs
GPU: Nvidia 9400GT
CPU: Dual Core 2.0Ghz
Ram: 3 Gigs
O/S: Windows XP And Above

Changelog
Alpha 0.7 Build 1
- Too lazy to type out all changes, basicly to be brief, I added a stuff ton of stuff
Alpha 0.5 Build 1
- Fixed slow motion
- Lightning/thunder effect
- Began working on level 2
- New seeker weapon
- Optimized game
- Changed hud
- Minor bug fixes

Alpha 0.4 Build 3
- Shotgun
- Flares
- Optimized game EVEN MORE
- Swapped music
- Bug fixes
- Fixed transparency on first frame of zombie sprite

Alpha 0.4 Build 1
- Fixed random lag spikes (sorta)
- Optimized game
- Lowered blood due to performance issues
- Finished hud
- Magazines and grenade pick-ups
- Level 1 almost done
- Bug fixes

Alpha 0.3 Build 5
- Visual improvements
- Fixed blood
- Added player death
- Fixed AI
- Improved HUD
- Improved screen filter
- Minor changes

Alpha 0.3 Build - 3
- Minor changes
- AI
- Hud
- Spawning system
- Damage
- Blood
- Minor physic tweaks

Alpha 0.2 Build - 1
- Lighting engine
- Small tweaks
- Fixed a bug

Alpha 0.1 Build - 4 [10/19/2010]
- Added buildings
- Added light polls
- Added jeeps/trucks
- Added sprite for machine gun reload
- Made a new logo
- Some other tweaks

Alpha 0.1 Build - 3 [10/16/2010]
- Added weather effects
- Added grenades
- Added other emmiters

Alpha 0.1 Build - 1 [10/14/2010]
- Project Started



and you guys flamed me

and you guys flamed me

Sue me. I'm subject to my lazy moments. At least I made a dev video. :/