
Most of it is hard code not events starfish. Think before you post dipstuff. Game maker is like any other compiler just more user friendly.
Full Version: TBA
Demo: TBA
Beta: TBA
PreBeta:
http://www.yoyogames.com/games/152206-epsilon-project---prebetaVideosDev Update 7 [11/5/2010] -
http://www.youtube.com/watch?v=HcbQpA-7rIUDev Update 6 [11/2/2010] -
http://www.youtube.com/watch?v=6SKMVGz2iZQDev Update 5 [10/29/2010] -
http://www.youtube.com/watch?v=2ntdX_1jnpY (YES IT FINALLY FINISHED PROCESSING!)
Dev Update 4 [10/28/2010] -
http://www.youtube.com/watch?v=5vPpoQnRbxwDev Update 3 [10/27/2010] -
http://www.youtube.com/watch?v=UtC4wpsxQg8Dev Update 2 [10/21/2010] -
http://www.youtube.com/watch?v=ilm0pCODi4g (Sorry for bad quality! Blame my crappy export!)
Dev Update 1 [10/18/2010] -
http://www.youtube.com/watch?v=eQcgYtLBW9EStatusOverall: 10%
Coding: 35%
Sprites: 10%
Levels: 2%
Sounds/Music: 15%
Misc: 5%
MembersKeonesan - Coder/Mapper/Spriter/Pretty Much Does All That stuff
popman98 - Spriter
Altered - Spriter
Application FormatName: Steam name, BL Name, Real name if you want to, etc.
Age: Not required by preferred
Field Of Work: Coder/Spriter/Sound Creator/Etc. No we don't need concept artists. >.>
Experience: Self explanatory. How much experience with this field of work do you have?
Bios: Tell me about yourself.
SpecificationsWell after an assload of benchtesting on my computer, my mom's comp, my friend's comp, my laptop, and a few other computers...
Required SpecsGPU: Intel Desktop Renderer
CPU: Single Core 3.0Ghz
Ram: 1 Gigs
O/S: Windows 98 And Above (Haven't test Mac yet.)
Recommended SpecsGPU: Nvidia 9400GT
CPU: Dual Core 2.0Ghz
Ram: 2 Gigs
O/S: Windows XP And Above
ChangelogAlpha 0.7 Build 1- Too lazy to type out all changes, basicly to be brief, I added a stuff ton of stuff
Alpha 0.5 Build 1- Fixed slow motion
- Lightning/thunder effect
- Began working on level 2
- New seeker weapon
- Optimized game
- Changed hud
- Minor bug fixes
Alpha 0.4 Build 3- Shotgun
- Flares
- Optimized game EVEN MORE
- Swapped music
- Bug fixes
- Fixed transparency on first frame of zombie sprite
Alpha 0.4 Build 1- Fixed random lag spikes (sorta)
- Optimized game
- Lowered blood due to performance issues
- Finished hud
- Magazines and grenade pick-ups
- Level 1 almost done
- Bug fixes
Alpha 0.3 Build 5- Visual improvements
- Fixed blood
- Added player death
- Fixed AI
- Improved HUD
- Improved screen filter
- Minor changes
Alpha 0.3 Build - 3- Minor changes
- AI
- Hud
- Spawning system
- Damage
- Blood
- Minor physic tweaks
Alpha 0.2 Build - 1- Lighting engine
- Small tweaks
- Fixed a bug
Alpha 0.1 Build - 4 [10/19/2010]- Added buildings
- Added light polls
- Added jeeps/trucks
- Added sprite for machine gun reload
- Made a new logo
- Some other tweaks
Alpha 0.1 Build - 3 [10/16/2010]- Added weather effects
- Added grenades
- Added other emmiters
Alpha 0.1 Build - 1 [10/14/2010]- Project Started