Poll

What Do You Think Of The Pre-Beta?

Great
7 (30.4%)
Good
2 (8.7%)
Decent
4 (17.4%)
Poor
5 (21.7%)
Need To Play Full Version
5 (21.7%)

Total Members Voted: 23

Author Topic: Epsilon Project - PreBeta Released! [11/16/2010]  (Read 18107 times)

Watched entire forum rage over girls on the internet.

I didn't rage about the kitchen jockeys girls, I tried to defend them while using stupid jokes.

And also if I don't need any special program to make sprites I can make you those city sprites you need.

I didn't rage about the kitchen jockeys girls, I tried to defend them while using stupid jokes.

And also if I don't need any special program to make sprites I can make you those city sprites you need.

Please do.

/nerdgasm

I'll type up a vocab for you in a sec.

Ok here you go Calender.

Compiler: Computers read 1's and 0's, binary code. A compiler converts human language into binary through the use of coding languages such as C++, C#, and a stuff load of other languages that I've probably never heard of.

Explorer: Most compilers (if not all) have an explorer. An explorer is basicly the library to your game. It contains all your graphics, sounds, scripts, etc.

Sprite: 2D graphic. Do not confuse this with a texture. A sprite is more of an entity such as a player or a box.

Texture: 2D graphic that can also be implemented onto 3D objects. Textures in 2D games are referenced towards the basic building blocks of the game such as a texture of a wall or the ground. In 3D terms it is a 2D graphic that is wrapped around 3D models.

Model: A model is a 3D object that can be rendered in programs like Blender or Maya. I won't go much into this because it's quite complicated and you probably want to start off with 2D games.

There's a whole stuff load of other terms that would make your head explode so I'm just going to give you these ones for the time being. Do some research then get back to me when you're ready.

Got a lamp post done and I'm currently working on some buildings.
And imo they're looking good so far. :D

Got a lamp post done and I'm currently working on some buildings.

I love you. :D

PM them to me when you can.

Ok here you go Calender.

Compiler: Computers read 1's and 0's, binary code. A compiler converts human language into binary through the use of coding languages such as C++, C#, and a stuff load of other languages that I've probably never heard of.

Explorer: Most compilers (if not all) have an explorer. An explorer is basicly the library to your game. It contains all your graphics, sounds, scripts, etc.

Sprite: 2D graphic. Do not confuse this with a texture. A sprite is more of an entity such as a player or a box.

Texture: 2D graphic that can also be implemented onto 3D objects. Textures in 2D games are referenced towards the basic building blocks of the game such as a texture of a wall or the ground. In 3D terms it is a 2D graphic that is wrapped around 3D models.

Model: A model is a 3D object that can be rendered in programs like Blender or Maya. I won't go much into this because it's quite complicated and you probably want to start off with 2D games.

There's a whole stuff load of other terms that would make your head explode so I'm just going to give you these ones for the time being. Do some research then get back to me when you're ready.
Where to start D:

Do you only use GM Keonesan?

Do you only use GM Keonesan?

No I use Microsoft Express C++ and C# compilers. I also use Source SDK and many DooM programs.

Gah, the jeep and the truck were so loving hard to make. ;-;
Now to do a car and maybe a van, then work on other stuff and finally finish my sprite pack.

Edit: No car and van due to my lazyness/lacking the skill to make cars/vans in Paint.net, however there are plenty of other things in the pack.

I'm going to send you a .zip pack with them in it and if you want me to make more/edit/resize things just ask me.
« Last Edit: October 19, 2010, 10:05:10 PM by Altered »


Got a lamp post done and I'm currently working on some buildings.
And imo they're looking good so far. :D

I got them! I love you! They're epic! I shall begin working at once!

I got them! I love you! They're epic! I shall begin working at once!

Do it. Or I shall rape you.

Hour 3
Added most of the buildings
Added light posts
Added cars/jeeps (although I need to touch up the windshield due to black chroma and mask screen)
Added reload sprite to machinegun

Yeah I actually did something!

So is the game going to be a Metal Slug clone or do you have something special in mind?

Name: Counterattack_Esquire (account) Cabin Ph.D (Display), Rekuddo, Chuck.
Age: 17 (18 in november)
Field Of Work: Graphic Design, Web Design, game design.
Experience: Moderate C++ knowledge, Advanced Photoshop and Dreamweaver knowledge and experience. Advanced Web design knowledge, as well as Fluent in HTML, JavaScript, and CSS, I've worked with a little game design in C++ too.
Bios: http://chuckbolam.info/about.html