Poll

What Do You Think Of The Pre-Beta?

Great
7 (30.4%)
Good
2 (8.7%)
Decent
4 (17.4%)
Poor
5 (21.7%)
Need To Play Full Version
5 (21.7%)

Total Members Voted: 23

Author Topic: Epsilon Project - PreBeta Released! [11/16/2010]  (Read 18075 times)

Reminds me of a 3d version fps game.
It has the same name and came out before this.
might this be a..uh..ripoff?
im just asking thats all.

Reminds me of a 3d version fps game.
It has the same name and came out before this.
might this be a..uh..ripoff?
im just asking thats all.

A 3d fps horror reminds you of a 2d side scroller....?

Eh. I'll just post requests here. popman is already working on the zombie sprites even if I haven't heard from him in a while and what I really need is some city sprites. Such as buildings, fire hydrants, street lights, etc.
I made a city map for my brothers game. It's got shading and all and it's great for game maker games

Reminds me of a 3d version fps game.
It has the same name and came out before this.
might this be a..uh..ripoff?
im just asking thats all.

Vwat?

3D Games = 2D Games?

If I did rip something off it wasn't intentional.

Today's Goal
- New Dev Video
- AI
- Melee System
- Hud

Tom

Compiler: Computers read 1's and 0's, binary code. A compiler converts human language into binary through the use of coding languages such as C++, C#, and a stuff load of other languages that I've probably never heard of.

Explorer: Most compilers (if not all) have an explorer. An explorer is basicly the library to your game. It contains all your graphics, sounds, scripts, etc.

Sprite: 2D graphic. Do not confuse this with a texture. A sprite is more of an entity such as a player or a box.

Texture: 2D graphic that can also be implemented onto 3D objects. Textures in 2D games are referenced towards the basic building blocks of the game such as a texture of a wall or the ground. In 3D terms it is a 2D graphic that is wrapped around 3D models.

Model: A model is a 3D object that can be rendered in programs like Blender or Maya. I won't go much into this because it's quite complicated and you probably want to start off with 2D games.

There's a whole stuff load of other terms that would make your head explode so I'm just going to give you these ones for the time being. Do some research then get back to me when you're ready.
If your gonna make a vocab list at least get right definitions, and say if the definitions are general terms or the terms used just by one engine.

If your gonna make a vocab list at least get right definitions, and say if the definitions are general terms or the terms used just by one engine.

No same goes for Microsoft's C# and C++ compilers.

Which are pretty much universal.

NEW DEVVVVV VIDEOOO!!!

http://www.youtube.com/watch?v=ilm0pCODi4g

Sorry for poor quality. I might re-upload it later.

It's looking good bro, keep the work up!

Today's Goal
- New Dev Video
- AI
- Melee System
- Hud

Well I accomplished 1/4 tasks. Go me?


Wtf. Everyone tells me to update and when I finally do nobody posts. >:U

Improve the lighting on the bullets and grenades.


How so?
Do not make the bullets glow, give the gun the flash at the tip when it is shooting.

I think the grenade one is fine.