Total Members Voted: 23
Reminds me of a 3d version fps game.It has the same name and came out before this.might this be a..uh..ripoff?im just asking thats all.
Eh. I'll just post requests here. popman is already working on the zombie sprites even if I haven't heard from him in a while and what I really need is some city sprites. Such as buildings, fire hydrants, street lights, etc.
Compiler: Computers read 1's and 0's, binary code. A compiler converts human language into binary through the use of coding languages such as C++, C#, and a stuff load of other languages that I've probably never heard of.Explorer: Most compilers (if not all) have an explorer. An explorer is basicly the library to your game. It contains all your graphics, sounds, scripts, etc.Sprite: 2D graphic. Do not confuse this with a texture. A sprite is more of an entity such as a player or a box.Texture: 2D graphic that can also be implemented onto 3D objects. Textures in 2D games are referenced towards the basic building blocks of the game such as a texture of a wall or the ground. In 3D terms it is a 2D graphic that is wrapped around 3D models.Model: A model is a 3D object that can be rendered in programs like Blender or Maya. I won't go much into this because it's quite complicated and you probably want to start off with 2D games.There's a whole stuff load of other terms that would make your head explode so I'm just going to give you these ones for the time being. Do some research then get back to me when you're ready.
If your gonna make a vocab list at least get right definitions, and say if the definitions are general terms or the terms used just by one engine.
Today's Goal- New Dev Video- AI- Melee System- Hud
Improve the lighting on the bullets and grenades.
How so?