Poll

What Do You Think Of The Pre-Beta?

Great
7 (30.4%)
Good
2 (8.7%)
Decent
4 (17.4%)
Poor
5 (21.7%)
Need To Play Full Version
5 (21.7%)

Total Members Voted: 23

Author Topic: Epsilon Project - PreBeta Released! [11/16/2010]  (Read 18142 times)


Tom

You need to make the physics engine support props. Probably a bad idea to make them collide with players, but you could make them effected by explosions.

You can start right now. Just draw out some concept art and blueprints and send them over when you can.
It doesn't work that way, I need some more info from you, the only thing i can get out of this game is the fact It's a zombie shooter, I can't tell of it's a survival zombie shooter, if you progress threw the levels, or how anything works.

Please explain how you would like the levels made.

It doesn't work that way, I need some more info from you, the only thing i can get out of this game is the fact It's a zombie shooter, I can't tell of it's a survival zombie shooter, if you progress threw the levels, or how anything works.

Please explain how you would like the levels made.

It's a linear mission plot. And now that you mention it I haven't quite decided on the levels myself. Just kinda do some general brainstorms of level designs while I try to figure out how the missions will run through.

« Last Edit: October 24, 2010, 09:14:43 PM by zookuw »

http://imgur.com/OLIGN

edit: Something like that?

I suppose that could work. Like I said nothing is really official at the moment. Just keep playing around with ideas.

Hey nice, I am working on a Game Maker program and wasn't sure if I could post it but uh, since you've discussed the development of yours, I think I could talk about mine too.

I suppose that could work. Like I said nothing is really official at the moment. Just keep playing around with ideas.
I'm really bad at drawing things sorry ;p

I'm better at the making the levels, I just always fail hard at this first step :P

Here is the sprites for the walking animation, i'm sorry if you dosen't like them.

I made a fast HUD...

Red: Health
Green: Running power?
Dark yellow: Ammo
Light yellow: Clips

I made a fast HUD...

Red: Health
Green: Running power?
Dark yellow: Ammo
Light yellow: Clips
why's it so freakishly small. i shouldn't have to wear my glasses to know how dead i am.

why's it so freakishly small. i shouldn't have to wear my glasses to know how dead i am.

Here is the sprites for the walking animation, i'm sorry if you dosen't like them.

Nice! Time to code some AI. :D


Buildings and vehicles (Basically the surroundings) need to be scaled up to match the player. Also, if possible, make it so that the player isn't so "jumpy" when he moves.