Author Topic: Sirously badspot, make mission editor keybindable  (Read 790 times)





It's not up to badspot.
Space man made a mod ON the mission editor, but mission editor itself is not under Badspots control. (woops messed up)
« Last Edit: October 25, 2010, 07:27:54 AM by KadeBL_ID12958 »

It's not up to badspot.
Space mod made a mod ON the mission editor, but mission editor itself is not under Badspots control.
What. Although Mission Editor is a Torque thing, I'm pretty sure Badspot can edit it.


Perhaps he wants to be able to change the bind from F11 to another key?
The topic is not very descriptive.

f11
Go drink some coffee mate.

   GlobalActionMap.bind(keyboard, "f11", toggleEditor);

Change f11 to whatever you want.