Author Topic: TF2: Selling virtual hats makes a lot of money  (Read 2780 times)

I just saw this on halflife2.net. Apparently some of the guys who made community content featured in the TF2 just got their first royalty checks from Valve. With just two weeks of sale, some of them got checks for $47,000. I'm sure it will level off once everyone's bought all the hats or whatever, but $47,000 is quite a lot of money. I'm wondering just how generous these percentages are. Maybe Valve was being a little generous with the money so they could encourage more people to develop content for TF2? Still, it's $47,000 before taxes.

http://www.halflife2.net/2010/10/21/tf2-community-contributers-get-paid/

Even after they take the taxes out, they still will make a good amount of money. Just for making some models.


"Hey you made a bunch of models that look like they're made out of loving plastic!"
"YES"
"HAVE THIS BIG BAG OF MONEY"

Anyone teaching Valve modeling classes? :o

Sadly, soon they'll be doing more community hats, thus, a bigger market and less profit
:C

MAY THE BEST VIRTUAL HAT WIN IN THE VIRTUAL MARKET.

So, what do you guys think was the person who made the most sales? I am thinking it is the Spy or Scout.


Definitely Scout since most people wanted that +25 HP.

Wedge, would you mind making a poll with this question?
what do you guys think was the class which made the most sales?

Sadly, soon they'll be doing more community hats, thus, a bigger market and less profit
:C
If the people with those checks make more hats items etc, they will make even more money ;D