LeetLegacy
Going to add a logo later.
Explosive Package
Hello, my fellow strangers, I decided to make a Explosive Package after
Nightelf21 thought me how to model. And I wanted to put the models to work, and I decided to make a Explosive Pack.
I however, need
scripts, I am planning on using Bushido's scripts (Gave him a PM, awaiting the reply which never comes) and HE Grenade script, but I require to know
how to make the animation when the pin gets out.
While on the other hand, the models are doing just fine, I even tested them myself by changing the model of the HEGrenade Model into my Custom one, and works in-Game fine. Except the pin animation which gives me a headache.
Enough said, time for "schedule".
BUT before anything, here's a picture of a scan of a scheme of which I did in real life of paper of on a pen by a horse.But, however, I did a little schematic draw on a A4, which I drew some grenades and 2 weapons.

NOTE: All is schematic, the real models look way different.
TubeNade:Model:100%
Script:Will use HE-Grenade script.
Pin Animation:50% (Hao2ApplyRight?)
Testing:0%
BoxNade:Model:100%
Script:Will use HE-Grenade script.
Pin Animation:50% (Hao2ApplyRight?)
Testing:0%
(Flash) SmokeNade:Model:0%
Script:Will use HE-Grenade script.
Pin Animation:0%
Testing:0%
(Shock Nade rename - schematic picture) Altern Nade:Model:90%
Script:0%
Testing:0%
Shockwave Nade:Model:100%
Script:0%
Testing: 0%
Lamp Post Nade:Model:100%
Script:0%
Testing:0%
???:?:
?:
?:
Grenade Launcher:Model:0%
Projectile:0%
Script:0%
Testing:0%
Bazooka:Model:0%
Projectile:0%
Script:0%
Testing:0%
So yeah, I might add stuff later once I think about them.
Pictures:
[Blender Render]
Alter Nade

Box Nade

Shock(wave) Nade

Tube Nade

Lamp Nade
Needing scripters! And someone who can tell me how to make that pin animation work.
Download:No.
tl;dr : Press backspace.