Author Topic: [LeetLegacy] - Explosive Pack (Need Scripters)  (Read 3873 times)

LeetLegacy
Going to add a logo later.
Explosive Package



Hello, my fellow strangers, I decided to make a Explosive Package after Nightelf21 thought me how to model. And I wanted to put the models to work, and I decided to make a Explosive Pack.
I however, need scripts, I am planning on using Bushido's scripts (Gave him a PM, awaiting the reply which never comes) and HE Grenade script, but I require to know how to make the animation when the pin gets out.
While on the other hand, the models are doing just fine, I even tested them myself by changing the model of the HEGrenade Model into my Custom one, and works in-Game fine. Except the pin animation which gives me a headache.
Enough said, time for "schedule".
BUT before anything, here's a picture of a scan of a scheme of which I did in real life of paper of on a pen by a horse.
But, however, I did a little schematic draw on a A4, which I drew some grenades and 2 weapons.

NOTE: All is schematic, the real models look way different.



TubeNade:
Model:100%
Script:Will use HE-Grenade script.
Pin Animation:50% (Hao2ApplyRight?)
Testing:0%

BoxNade:
Model:100%
Script:Will use HE-Grenade script.
Pin Animation:50% (Hao2ApplyRight?)
Testing:0%

(Flash) SmokeNade:
Model:0%
Script:Will use HE-Grenade script.
Pin Animation:0%
Testing:0%

(Shock Nade rename - schematic picture) Altern Nade:
Model:90%
Script:0%
Testing:0%

Shockwave Nade:
Model:100%
Script:0%
Testing: 0%

Lamp Post Nade:
Model:100%
Script:0%
Testing:0%

???:
?:
?:
?:

Grenade Launcher:
Model:0%
Projectile:0%
Script:0%
Testing:0%

Bazooka:
Model:0%
Projectile:0%
Script:0%
Testing:0%

So yeah, I might add stuff later once I think about them.



Pictures:
[Blender Render]
Alter Nade

Box Nade

Shock(wave) Nade

Tube Nade

Lamp Nade






Needing scripters! And someone who can tell me how to make that pin animation work.



Download:
No.

tl;dr : Press backspace.
« Last Edit: October 22, 2010, 01:37:41 PM by LeetZero »

Ill be happy to script the simple ones, Ill see what I can do with the more complex ideas.

I'll be happy to script some.

I can script, but I'd like to see pictures of some models first.

First 3 posts are messages of scripting. /facepalm

Any work you did previously? It's not like it's a heavy-duty scripting, but just wondering what you can do, what should I ask for, more or less.

Well, I can script items, weapons, effects, etc. pretty fine, but I never got around to vehicle scripting. I haven't done any previous work, because other packs that I was going to work for, died(SWAT pack, Bioshock pack, maybe one or two more :s).

EDIT: should add jump mine, claymore, and maybe C4 to the list C:

Pics added to OP.

EDIT: Have steam? Give me your Community Page Link on PM.

Do i get credits? /trolololol

Anyway, looks nice :) You may finish it infact.

Do i get credits? /trolololol

Anyway, looks nice :) You may finish it infact.

QFT. I might finish it.

However, just for anyone who does not know: canto xe = Nightelf21, so he gets credits too  :cookieMonster:.

Wow, you're better than I would have expected.

It seems the student is already better than the teacher.

Wow, you're better than I would have expected.

It seems the student is already better than the teacher.

[/insertbigawesomefaceimagespamhere]

Thank you.

Your stuffs looks nice. I'll script if you'll let me.

Your stuffs looks nice. I'll script if you'll let me.

Pics added to OP.

EDIT: Have steam? Give me your Community Page Link on PM.

Wow, you're better than I would have expected.

It seems the student is already better than the teacher.

Olol, your right.

Olol, your right.
Invalid statement.

What is my right?

I don't own the word right.