Glicthes bugs and Fixers!

Author Topic: Glicthes bugs and Fixers!  (Read 8951 times)

Ah i see, good to know thanks

Ram into the windows as hard as you can just as a minifig. you'll get outside.

haha, I was just going to post that I found this out. good times

Just in case you haven't found this bug already, i'm going to post it.

You can't see emitters through the window block.  I don't really think it's that important so i won't be heartbroken if you decide not to fix it.




Same concept goes for underwater foliage...but I belive mocheeze already has already confronted this issue.


A problem related to this, i think, is that the ghost brick is invisible through windows.

I've noticed that the 1 Butten doesn't work, What I mean by doesn't work is if you Press 2 you'll switch to that brick but if you press 1 you free your hands so you have to scroll back to slot one instead of pressing 1. I find it annoying....

Ctrl + O and go to controls, that's why.

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I've noticed that the 1 Butten doesn't work, What I mean by doesn't work is if you Press 2 you'll switch to that brick but if you press 1 you free your hands so you have to scroll back to slot one instead of pressing 1. I find it annoying....

By default, the "1" key is bound to "Use Bricks" meaning whatever brick you were using last.  The primary method for switching bricks is the mousewheel.

If you want direct selection like the old Blockland, go into the options and rebind "1" to "Use 1st Slot"

I worked that out on my own  :cookieMonster: Thanks any way but still annoying...

I've also flown through terrain with that magical carpet :-D

I found something else, don't know if its just my computer.

If I create a server (either lan or internet, has happened with both) and then leave and make a new one, my mouse wheel no longer works to select bricks and tools. As soon as I close the game and start it everything works again. It doesn't happen all the time but often enough for it to be a nuisance.

A Guy on my server had the same problem, he had to restart Blockland just to get his Wheel working.

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metrics(fps); and net graph (ctrl N) both eat mouse wheel inputs

Brick macros:
They are useful for simple stuff, but when you change/rotate (I don't know which is causing the bugs) bricks in the recording, reaplay of the macros often turn out buggy - some pieces don't have the correct rotation, some are at the wrong place etc.

A pretty crippling bug if you want to build huge stuff fast :(

Simple solution, don't get roostery with the macros, my roommate was trying the same to make huge macros to cover a wall, i made a simple 10 brick straight line macro and finished before him because he kept bugging out.

If you keep them simple all is well

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always face the same direction when recording a macro
when you finish your macro, make sure your brick is rotated the same direction as when you started.