Author Topic: Events  (Read 574 times)

Im making a suggestion that there should be a onplayertouching event and a on vehicletouch and onvehicletouching events. This would help a ton. If you can make one of these find them or just are going to make them plz contact me.

onPlayerTouch already exists

Isn't that default?

i mean like onplayertouchING not onplayertouch, thats default. onplayertouching is what i mean

why would you want to rename it?

What's the difference? onPlayerTouch keeps going until you're not touching it.

ok but one thing, i also want the onvehicletouch and onvehicletouching events

they've been made before, and failed
try using zone events
and how is onvehicletouch different from onvehicletouching...?

can i get the zone events on RTB? if i can tell me and onvehicletouch is  that when say you run over a speed bump that has a onvehicletouch event on it that will like make a light when it touches the speedbump well when you run it over it turns it on but doesnt turn it off onvehicletouching however it only turns the light on the speedbump on when the vehicle is touching it. you might also use the onvehicletouching event with the setprint event and pedestrian signs.

you have no clue how the event system works, do you?
you could use
input>target>setlight[light]
input>target>setlight[none] - delayed by half a second or so
input>self>cancelevents

i mean like onplayertouchING not onplayertouch, thats default. onplayertouching is what i mean
If you touch something you are touching it.

precisely, i think they mean endtouch? which is basicaly just a delayed event with a cancel