Author Topic: V19 Suggestion: Footstep Sound.  (Read 7852 times)

It always bugs me how a person can sneek up on you and you never see it coming. I think in the next game update footstep noise should be default. There will be one basic noise for walking on bricks which you will be able to edit on bricks to make different noise. When you change the footstep sound of a brick, bricks that are the same shape and color that are touching it will get that sound.

EDIT: V19 just came out? I didn't know!
« Last Edit: October 29, 2010, 02:35:21 PM by Tech-Troop »

Umm,its V18,not V19.Look at the blockland homepage.

Umm,its V18,not V19.Look at the blockland homepage.
It's a suggest for V19, you dolt.

like
footstep
footstep
footstep
over and over, which was annoying on roblox.
and now you want it on blockland?
at least make a toggle on/off for clients.

Code: [Select]
   FootSoftSound        = FootLightSoftSound;
   FootHardSound        = FootLightHardSound;
   FootMetalSound       = FootLightMetalSound;
   FootSnowSound        = FootLightSnowSound;
   FootShallowSound     = FootLightShallowSplashSound;
   FootWadingSound      = FootLightWadingSound;
   FootUnderwaterSound  = FootLightUnderwaterSound;

Code: [Select]
   FootSoftSound        = FootLightSoftSound;
   FootHardSound        = FootLightHardSound;
   FootMetalSound       = FootLightMetalSound;
   FootSnowSound        = FootLightSnowSound;
   FootShallowSound     = FootLightShallowSplashSound;
   FootWadingSound      = FootLightWadingSound;
   FootUnderwaterSound  = FootLightUnderwaterSound;
The only problem: It doesn't work. The blockhead model needs some little changes. I think triggers in the animations, marking the frames when the sounds shall be played or something, not more...

The only problem: It doesn't work. The blockhead model needs some little changes. I think triggers in the animations, marking the frames when the sounds shall be played or something, not more...

Cha, needs animation triggers.


like
footstep
footstep
footstep
over and over, which was annoying on roblox.
and now you want it on blockland?
at least make a toggle on/off for clients.
Example: Minecraft.

The sounds are subtle and varying. They do not become irritating.


Example: Minecraft.

The sounds are subtle and varying. They do not become irritating.
agree

if this were made, it would need to have walk turn it off, so as to sneak up behind somebody :D

While we are at it, why not add a sound for jetting? Add a sound brick for emitters like water and fire too. It would certainly make the game more immersive.

While we are at it, why not add a sound for jetting? Add a sound brick for emitters like water and fire too. It would certainly make the game more immersive.
toggle sounds would be nice.

Footsteps as both serverside and clientside, hosts can choose if there should be footsteps at all (if they want stealthy things or not) and clients can adjust volume or not hear footsteps at all.

Fire,Water and jet sounds would be cool, but only if adjustable/toggleable and high quality