Author Topic: Everywhere Music Brick  (Read 895 times)

Basicly, a music brick that plays music everywhere (hence the name "everywhere music brick") and doesn't get louder or quiter the farther away you are from the brick.

I like the idea, good for thematic sounds, on big maps, switching "music sectors" is annoying, since each has a different time it's playing.

In other words you want a script that plays the music for everyone in the server?

In other words you want a script that plays the music for everyone in the server?
A brick would be better, so we can also use events to change the music so it's not a endless loop.

Code: [Select]
for(%a = 0; %a < ClientGroup.getcount(); %a++)
{
   %cl = ClientGroup.getobject(%a);
   %cl.play2d(soundhere);
}

No,what if you want to hear your own music?

what if there was a mod where you pick a spot and turn on some music and then in a diffrent spot (if you put another down) the other wont over lap onto it

No,what if you want to hear your own music?
They have to download it first.

I've always wanted a music brick where you could set it's perimeter and it would not dim anywhere
No,what if you want to hear your own music?
you can disable music in the audio options

No,what if you want to hear your own music?

You don't. :J
Also Jirue's idea to set how far it plays is a good idea.

I've always wanted a music brick where you could set it's perimeter and it would not dim anywhereyou can disable music in the audio options

I like this idea.

No,what if you want to hear your own music?

This is the reason that the idea is bad.
The first one who places a music brick will control the music for the server, and it could be anyone, idiots included.


If anything, a server music GUI should be made, a bit like the client sided one already made, but with the server's music on. That way, any of the server's music could be listened to as much as wanted without annoying other people.