Author Topic: Isar Tower: More Than Just A Build  (Read 84665 times)

PEOPLES, BAND TOGETHER SO WE CAN TROLL INSTANT!


Are the elevators just standard setPlayerTransform, or Kalph's, or default velocity ones?

Yes, All your towers are cool, Here, Ill tell you guys  the most recent one hes made.

Lsar tower
For a bonus, Ill tell you his BEST tower.
Pubic hair trade center

actually i've made the Collosus , Monolith , Tor , Club 66 and working on the Centurion. so , good sir , up yours.

Instant Mix is arrogant and believes he can judge a build he has never seen. Which makes his credibility, 0. So bye.

It uses setPlayerTransform

January 3rd 2011 - Isar Tower Log

  • Generator hits historical 100,000 blotts
  • Showroom is finished on level 2
  • Lobby gets new chairs
  • Official tour of the towers rooms is held

I never got to see the Generators on the tour because I got locked out of the room. Why did you choose pinball projectiles to replace the Horse Ray?
« Last Edit: January 09, 2011, 06:19:11 PM by sciberdude »


I never got to see the Generators on the tour because I got locked out of the room. Why did you choose pinball projectiles to replace the Horse Ray?

Pinball was smaller, did not spam emitters or lights, and if the generator was opened it wouldn't turn you into a horse. :3

Pinball was smaller, did not spam emitters or lights, and if the generator was opened it wouldn't turn you into a horse. :3
just say the gamma rays from the blot generator turn you to a horse upon contact...


love. When do you want the models?

Edit: By the way, they won't be able to be picked up, or for that matter, functional. They will just be for display.
« Last Edit: January 02, 2011, 08:42:37 PM by TheKhoz »

Icy,do you mind telling me how to make a blot sucking lamp?

Its Doctor Icy, Looks Awesome. Thanks for the tour. If you dont remeber me, you and bass raped me on floor 3.

Edit: By the way, they won't be able to be picked up, or for that matter, functional. They will just be for display.

Fine with me. Send them when ready.

Its Doctor Icy, Looks Awesome. Thanks for the tour. If you dont remeber me, you and bass raped me on floor 3.

Lolol

Icy,do you mind telling me how to make a blot sucking lamp?

0  OnActivate<Self<FireRelay
1  [Delay=500]OnRelay<Self<FireRelay
2  OnRelay<Self<VCEIfVariable<<var:nb_store:blotts> >= 5
3  OnVariableTrue<Self<SetLight<Players Light
4  OnVariableTrue<NamedBrick<VCEModVariable<blotts<Subtract<5
5  OnVariableFalse<Self<SetLight<None
6  OnVariableFalse<Client<Centerprint<Insufficient blotts!
7 [Delay=1] OnActivate<Self<ToggleEventEnabled< 0 1 2 3 4 5 6 8
8  [Unchecked]OnActivate<Self<SetLight<None


The bolded events are optional. They toggle the light.
I did that out of memory. It might be different than my working one in blockland, you check if it works.

This will suck 10 blots a second, 5 every 1/2 second.
« Last Edit: January 02, 2011, 09:18:09 PM by Blaze0 »