Author Topic: Isar Tower: More Than Just A Build  (Read 84417 times)




You sound like a Justin Bieber fangirl.

Ok.


I'll try again:
That would be fun.


I mean Icy dying.


Please don't make negative posts.



wow this build probably has like 1000000 events :DDDD

wow this build probably has like 1000000 events :DDDD
Actually, the events are very methodical, and rely on one another to activate certain lines of eventing.
The generator makes the watts, and the currently activated appliances/lights consume those watts. Watts are stored in the storage container.

Generator --> Storage container --> Appliances/Lights

If the consumed energy is => that of which is being generated, a blackout occurs, because not enough watts are available to support the objects consuming the watts.

This is all run through simple VCE events.
Personally, I think this is really easy to do. However, I do appreciate the organized properties of the building and it's events, so kudos to IcyGamma.
« Last Edit: February 16, 2011, 08:48:36 PM by Custard »

The concept is easy. It was hard to create though, because the variables (which seem as simple as check, add, and subtract) spewed a lot of problems and it took a while to perfect.

I'm thinking of creating a generator of my own, yet I do not possess the initiative unless I have at least 2 people who agree in writing to give a forget.

I'm thinking of creating a generator of my own, yet I do not possess the initiative unless I have at least 2 people who agree in writing to give a forget.

I just don't really understand the purpose, minus aesthetic appeal maybe.
Maybe Icy could fill me in.

I'm thinking of creating a generator of my own, yet I do not possess the initiative unless I have at least 2 people who agree in writing to give a forget.

AGREEMENT IN WRITING

I give a forget.

Hey awesome build can I have a room? I've never seen this tower because the sever isnt usually up.

I just don't really understand the purpose, minus aesthetic appeal maybe.
Maybe Icy could fill me in.

Very little aesthetic appeal especially since the generator is hidden from most players. Largely it adds another layer of realism or role play ability. Its hugely novelty, but when you make all "electronics" in a build depend on a power source, you can get some pretty interesting results.

This isn't part of AE, right? I don't want this to lock too...