Author Topic: No-Player-Collision Player  (Read 1863 times)

Since I'm still very new to the concept of Torque (and if it is possible), I would like
to request that a new player datablock be made; the No-Collision Player.

Specifically for Challenges and such, the No-Collision player is simply a playertype
that cannot collide with other players - whether of the same type or not, does not
matter - in order to prevent blocking and assisted jumps / glitches.

Also if the generous contributor has time and patience;

FPS No-Collision Player
Jets No-Collision Player

Anybody interested in executing this request successfully will receive my gratitude.


Disclaimer; I won't be providing any rewards, (for example; Admin, Money, Private
Projects, Special Privileges, etc.) because scripting does not constitute any requirements
which state that such privileges should be bestowed upon an individual. If you want
any of those, you'll just have to earn it otherwise. Sorry.

If you're unable to fulfill the request yourself, by all means; leave a comment in a post
if you want to voice an opinion or add to the idea!!

because scripting does not constitute any requirements
which state that such privileges should be bestowed upon an individual. If you want
any of those, you'll just have to earn it otherwise. Sorry.
No one really expects rewards, but in your mind what does constitute admin or something?
I mean, there really isn't any other way to really earn something on blockland except a build (building and/or eventing), and considering that scripting is a lot more involved than building or eventing, you're basically saying that there's nothing people can do to get admin on your server?
Not that I really want admin, but I just thought it was odd.

No one really expects rewards, but in your mind what does constitute admin or something?
I mean, there really isn't any other way to really earn something on blockland except a build (building and/or eventing), and considering that scripting is a lot more involved than building or eventing, you're basically saying that there's nothing people can do to get admin on your server?
Not that I really want admin, but I just thought it was odd.
No, I was simply stating that I can't really offer any form of reward to whoever
actually creates the playertype.

I actually stated Admin as one of multiple other examples of rewards I cannot or
just wish not to give
. As much as I wish I could, I cannot judge one's character
simply because they made something, and I cannot offer any form of payment,
mainly because I do not wish to but also because, simply put; I'm broke.

I mean no offense, nor do I mean to blow my own horn in any way. I'm sorry if you
misinterpreted it that way.

Do you have any constructive criticism or opinions pertaining to the Playertype that
you wish to voice?

No, I was simply stating that I can't really offer any form of reward to whoever
actually creates the playertype.

I actually stated Admin as one of multiple other examples of rewards I cannot or
just wish not to give
. As much as I wish I could, I cannot judge one's character
simply because they made something, and I cannot offer any form of payment,
mainly because I do not wish to but also because, simply put; I'm broke.

I mean no offense, nor do I mean to blow my own horn in any way. I'm sorry if you
misinterpreted it that way.

Do you have any constructive criticism or opinions pertaining to the Playertype that
you wish to voice?
Well, actually regarding the idea, I'm not sure what I'm talking about so much as this pertains to modeling and not scripting, but maybe you could make a player type with a non-existent collision box so it wouldn't collide with anything?
Or that might just cause an error, I'm not sure.

I don't know a ton about torque, but I'm going to say this would need engine changes. Someone smarter than me will come along and agree/prove me wrong shortly, though.

I don't know. I think it could work. It's not like you're wanting a playertype that will go through Collision True bricks. Perhaps players that go through players could happen.

It would indeed need engine changes.

Changing the player's collision box wouldn't be a good solution, at all. That wouldn't just cause it to go through players but just about anything.

Trigun made a hacky script where you could go through them, but it caused major problems. If you jumped on top of someone, you would get stuck, and if you jumped at someone, it would still stop you like normal, except you could aircontrol yourself inside them.

It would indeed need engine changes.

Changing the player's collision box wouldn't be a good solution, at all. That wouldn't just cause it to go through players but just about anything.

Trigun made a hacky script where you could go through them, but it caused major problems. If you jumped on top of someone, you would get stuck, and if you jumped at someone, it would still stop you like normal, except you could aircontrol yourself inside them.
Turn collision boxes off and make a script that always keeps you at the base height of the map?
I mean, no collision apparently means no collision, so except for the ground itself nothing else matters to him I assume.

Turn collision boxes off and make a script that always keeps you at the base height of the map?
I mean, no collision apparently means no collision, so except for the ground itself nothing else matters to him I assume.
Read the entire OP.

Specifically for Challenges and such, the No-Collision player is simply a playertype
that cannot collide with other players - whether of the same type or not, does not
matter - in order to prevent blocking and assisted jumps / glitches.

One tip when you are requesting something:

Before creating a topic, search for it using the search button. You might find the answers you need.


For example, this question has been asked half a dozen times already, always with the same response. Unfortunately, there is no way to really do this, so you're out of luck.

what about a tiny colision box at their feet? that way they can still jump and walk around, they'll have a harder time hitting somebody else too, the only problem is they could go part way into a wall

what about a tiny colision box at their feet? that way they can still jump and walk around, they'll have a harder time hitting somebody else too, the only problem is they could go part way into a wall
If everyone has a collision box at their feet then that dosn't really make a difference.


If everyone has a collision box at their feet then that dosn't really make a difference.
yes it would, if it was like this:
O O O
O X O
O O O
on the player, instead of
X X X
X X X
X X X

(X being collision, O being non)

yes it would, if it was like this:
O O O
O X O
O O O
on the player, instead of
X X X
X X X
X X X

(X being collision, O being non)
Changing the player's collision box wouldn't be a good solution, at all. That wouldn't just cause it to go through players but just about anything.

Would you like a picture?