Author Topic: HellMooV -Orphan Rape Simulator!-  (Read 16038 times)



Now if you read that, you will have noticed it said 'text based', which will cause a lot of you to run away. I'm not gonna lie, the interface is hard to get into, but don't let that drive you away! Once you get into the game, it gets really fun.

Character Wipe
For those of you who play, you will probably know that there was a player wipe in May 2010, reseting the world and everyones account. Click here for a log of it (you probably won't understand it if you haven't played before) or click here for a MS paint illustration.

How do I play?
You can play HellMOO on Charon, an online exclusive HellMOO client, here: Charon
Alternatively, you can download a MUD client that can run HellMOO and other MOO's.
I personally recommend SimpleMU, it has multiple tabs, integrated windows, fullscreen, etc.
Download it here: SimpleMU

Another client is Mudlet, I don't know anything about it since I use SimpleMU, so here is some pasta from the site:

Here is the download page: Mudlet

Connecting to HellMOO
You only need to read this section if you don't plan on using the web client.

For SimpleMU:
Press File, New Connection Wizard, enter  www.hellmoo.org, enter port 7777, and lastly, select the 'Mush, Mux or Moo' option. After that, you can connect to the game by clicking the little green computer near the top left corner, and selecting HellMOO. Congratulations, you can move onto the 'Creating a Character' section!

For Mudlet
Press 'Connect', New, "HellMOO" as a profile, 'www.hellmoo.org' as the server address, and '7777' as the port. Congratulations, you can move onto the 'Creating a Character' section!

Creating a Character
When you first connect to HellMOO, you will be greeted with a lot of text. Get used to it, cause you'll be doing a lot of it in this game. You'll get a quote which has content pertaining to Hell, like this one:


After that, you'll get an important news message, which, at the time of writing, is:

For more news, click here.
Then, you'll get a legally required warning message:


Then, finally, you will get three options.
One to create a new character,
one to connect to the server with an existing character,
and one to request a forgotten password.

If you're new, you'll want the first one, if you're not new, well, you've done this before.

To create a character, type:
Code: [Select]
request <player name> for <email address>Where, obviously, <player name> is replaced with your wanted character name and <email address> is replaced with the email address you want associated with the account.
After you request an account, it will send an email to the address provided including a password for your character, which you can change later. Now, to connect to the game, type:
Code: [Select]
connect <character name> <password given in email>and replace text in appropriate areas.

Congratulations, you have connected to HellMOO! Welcome to the world of ass raping orphans and giving birth to dead kittens!
After connecting to HellMOO, you'll be put in the game as an orphan in the orphanage. At this point you're probably extremely confused. You are placed in some sort of hole that non-orphans can't access. In it, there are various objects, including a toybox that you will interact with, and a sign telling you what to do. To help make the confusing interface easier to understand, I made this diagram:


1. The map of your surrounding area. You are located at the light blue parenthesis "( )".
2. The room you are in, followed by the building, town, or area you are in.
3. The ingame time. Ingame time is about seven times as fast as normal time, so one real life second is 7 ingame seconds, you can see more by typing 'time'.
4. The description of the room you are in. DO NOT READ THIS FOR EVERY ROOM. IT IS A HUGE WASTE OF TIME AND SOMEONE WILL PROBABLY ASS RAPE YOU WHILE YOU ARE READING IT.
5. These are the items that you can interact with in the room. The specific things are highlighted white, so, you could type 'take paperback book' and you'd take it off the floor. It also lists beings in the room, eg, orphans, dogs, crackbabies, etc.
6. Here are all the obvious exits. Sometimes (you'll usually get a big hint), you may have to 'search' to find a door or entrance.

As an orphan, you don't earn any XP or IP, so, you're going to want to get rid of your orphan status as soon as you can.
After you connected, you probably automatically read a 'helpful sign' that was in the room. If you didn't, just type 'read sign' and it will tell you what to do.
Once you are done with the toybox and you are ready to get out of the hole, you'll have to go west(I think?) so type 'west' or 'w' for short. After trying, it will ask you for a description of yourself, and what your gender will be.
Your description is what will come up whenever someone looks at you (among other things), and you CAN change it later.
Also, be sure about your gender, because once it's picked, the only way you can change it is by travelling very far, for a very expensive operation.

So you want to get into the real stuff, huh? Well, first, you're gonna have to get out of the orphanage, and to the museum!
After you've exited the hole, you have to go up the nearby stairs, and exit the orphanage!
If you get stuck, then you can type 'map' for a map, 'lmap' for a more detailed map. If you cannot find the right way out of the orphanage, than make sure to look at the 'exits' thing to see where you can go!
BROTIP: The red <> means is the exit out of a building or the entrance to a different town/area.

Once you're out of the orphanage, the map will be a lot different (just after you got used to the old one!). The old map was of the inside of the orphange, this one is of many other buildings, and the orphanage, to your east, is only one square now! Confusing!
The museum, which you probably will only be able to see with 'lmap', is marked 'Mu' on the map.
Now, there's an easy way to get to the museum quickly. If you found a flyer while in the orphanage and read it, it will have instructions on how to get to the museum. You can type 'follow flyer' and it will bring you to the museum, you lazy bastard!
Alternatively, do this while directly outside the orphanage:
Code: [Select]
north, north, west, west, west, north.and it will bring you right inside the orphanage! Ain't life great?
Once you're in the museum, you will have to go downstairs, and pleasure a certain guy to in order to continue.
[sp]suck <person>[/sp]
Once you're in there, you will be asked if you want to continue. After continuing, you'll be in the 'dreams of before'. See you in the next section!

Skills
Now, before you dive into picking skills, you'll want to know more about them, right? Well, this section is for you!

Appraise - Appraise relies on senses and brains, and is used for estimating the price of an object, seeing how you would do in a fight with something, and the weight of the object.
Blades - Blades rely on reflexes and cool. This skill is for slicing people up better with your blades. The higher your blades skill, the more damage you do and more chance to hit you have.
Bombs[/url] - Bombs rely on brains and cool. The bombs skill determines your ability to use, set or throw bombs.
Chemistry - The chemistry skill allows you to make things at chemistry work benches. There's nothing on the wiki about this :(
Climb - The climb skill relies on reflexes and endurance. The climb skill becomes useful very often in the game. There are many places to climb as soon as you finish the character creation stage. In order to make (grinding) climbing a lot easier, you can buy a grappling hook and rope from Eschaton Outfitters in Freedom City, and I think he also teaches Climb.
Clubs - Clubs use brawn and reflexes. The clubs skill governs your ability to use any blunt, heavy objects you may come across. Clubs are tend to get a large bonus from a high brawn. Although a machete tends to do more damage than a baseball bat, do not misunderstand clubs, the right one will forget you up.
Crafting - Crafting uses brains and senses. The crafting skill becomes very useful later in the game, but can be used earlier by making makeshift lock-picks, cooking stuff or making some nice graffiti.

(I'm to lazy to finish doing these).


The Dreams of Before
You've gotten this far, you can't give up now! This part can be rather annoying, so get ready to retry it.
'The Dreams of Before' is actually, you dreaming about before the bombs hit, when you were a small child. This is akin to the Character Creation part in most games, this is where you pick your tagged skills. You pick tagged skills by picking up items pertaining to the skill, eg., taking a lock-picking set will tag your lock-picking skill, a pocket knife will tag your blades skill, etc.  Here is a useful table:


Once  you have four items, go to the library and go downstairs and take either the playboy magazine (straight for men) or playgirl mag (straight for women) and wait for the bombs to hit!

Done? Good! Now we can go to the 'Dreams of Below'! Exciting!

The Dreams of Below
This is where allocate your stats (not the same as skills!), stats are things like Brawn, Endurance, Brains, etc.
All of your stats start at 8, and you get 14 stats to allocated to 6 stats!
Here are where all the stats you can get are:

   First Room
    'use go board' to add 1 to brains!
    'use magic eye' to add 1 to
   East of First Room
    'use weight bench' to add 1 to brawn!
    'use speed bag' to add 1 to reflexes!
   North of First Room
    'use stove' to add 1 to endurance!
    'use droid' to add 1 to cool!

If you mess up or change your mind, you can sleep on one of the bunk beds and they'll be reset.
After you're done with that, you can teach that starfish Robert a lesson, or you can leave and enter the real world!

The Real World - now what?
Now what? Well, you should probably get some money. Some of the easiest ways to quickly get some cash:
Kill rabid orphans, talk to Agnes upstairs and you will get paid $50 for every rabid orphan you kill!t
Go to Any Port bar, go upstairs to find Fat Ratzo, and talk to him about jobs. You should start with packages, as they are easy money for small effort, but after you get father in the game, you can do other ones, such as assassinating people, and even blowing up mansions! How fun!
After exiting the museum, you'll find Mservo, a robot bolted to the floor armed with a plasma rifle that will swiss cheese anyone stupid enough to attack him. He will offer you a Corp (ENEMA), the admin created newbie corp. You can join the corp, and kill things for money from corp contracts, although almost half of the money you should be getting goes to the corp, giving you lots of incentive to leave that corp. It is suggested that players leave ENEMA as soon as another corp is available to them.

Cocoons
After you get some good items, you're going to want to buy a cocoon. Cocoons are compressed foam balls that blow up when you die, keeping your stuff safe for a certain amount of time, and only you can open them. At a certain point, lower grade cocoons start to not contain all your stuff, depending on your effective XP. There are four different cocoons, ranging from shortest lasting to longest:
White cocoons last 1 hour in real time. Keeps all your stuff safe until 7,500 effective XP,
Blue cocoons for 3 hours (1 ingame day) and work up to 12,000 effective XP,
Red cocoons last for 6 hours (2 ingame days) and work as long as you are under 16,000 effective XP, and will make anyone camping a cocoon very angry,
and finally, Black cocoons explode when you die, with the same magnitude of a pipe bomb, and destroy all your gear. They always work.


Corps
'Corp' is short for 'corporations', think of corps as teams, every team has a base, team members help each other out, and you may be called to help your team out. The only person who can hire you to a corp is a 'manager' of a corp, there can be many managers, but only one CEO. Once you join a corp, you and your whole corp have your own exclusive corp chat channel, to talk on the corp channel, type 'c <message>', and it will be broadcast to all your corp members. After joining a corp, it will have 'contracts', type 'help contracts' ingame to see a list of contracts your corp has. If you complete a contract, you make money. A portion of this goes to the CEO of your corp, but you usually get most of it. When you die, it will show who killed you, and where you died on the corp chat.


Things to Do

- Get (someone) pregnant,
- Get an abortion,
- Smoke weed,
- Gamble,
- Spread STD's,
- Make molotive roostertails,
- Join a Corp other than ENEMA,
- Make a friend,
- Train at a gym to get your stats up,
- Grind skills

Useful Links
HellMOO Wiki
Quickstart Guide
Player Index THIS IS VERY USEFUL!
Player written Guides
Ricks Newbie Guide

Brotips:

- Agnes, the lady upstairs in the orphanage, can heal you, by typing '-agnes heal', you can do this until you have 5000 effective XP or more.
- Don't swear around Agnes, she will forget you up.
- Don't try to haggle with Red.
- Don't do crimes in front of security cameras (they're nearly everywhere in Freedom City)
- Type 'help <subject>', it has a pretty extensive ingame help system.
- You can also type 'help <object>' for a list of obvious commands for the object.
- If you're on SimpleMU, then you can use the num-pad to move around! To do this, go to 'actions', then check 'number pad as map'. The 0 numkey is to go up, '5' is to go down, and you should know the rest!
- The red <> is the exit out of a building or to a different town/area.
- To see if a orphan is rabid or not (whether you get money for it or not), just look at it, and it will say something along the lines of it frothing from the mouth (look <orphan name>)
- When referencing items in the game, you can almost always use short versions of the words for it, eg., baseball bat could be abbreviated as 'bat' or even 'base'.
- If you use Molotov's frequently, one WILL eventually BLOW UP IN YOUR HAND.
- If you ever happen to catch on fire, well, now what they teach you in school finally comes into use! To stop drop and roll, use the 'roll' command!
- Grind the 'bombs' skill with firecrackers!
- You can train various skills and stats at gyms, there's Rolf's Gym in Slagtown, and Brucie's gym (GTA 4 reference implied) in Corpclave.
- There is are separate XP and IP for gyms and special interestes. To see your special interest list thing type 'sx'.
- You can buy white cocoons for ~$200 at Eschaton Outfitters.
- Putting a cocoon in a container will stop it from going off when you die!

World Map
[im]http://hellmoo.org/wiki/images/9/9f/Hellmoo-worldmap.png[/img] [ its loving huge]



Blocklanders! Who play!


Please post who you are ingame and I will add you to the list![/
« Last Edit: November 26, 2010, 09:56:28 PM by Frenchfrie »

How in the hell did you find this game, and why the hell do you think we want it?

How in the hell did you find this game, and why the hell do you think we want it?

Because we love raping the little orphans?


way to copy and paste the facepunch hellmoo thread

way to copy and paste the facepunch hellmoo thread
Exactly what I thought
Also I never really thought this game is fun
More like confusing and rape-filled



My friend linked this to me before.  I couldn't stick with it. :I

because everyone knows that GRAPHICS MAKE A GAME
but srsly, it looks boring
id rather just go play fallout 1-2

The game is ok once you find a way to defend yourself.

because everyone knows that GRAPHICS MAKE A GAME
but srsly, it looks boring
id rather just go play fallout 1-2
It's not really like fallout.
It has cyberpunk elements instead of retro-futurist, and society is relatively intact, just very anarchistic.

as soon as I started my char and got out of that hole or w/e i thought the game was a piece of stuff

so no, defending myself has no correlation with why i thought this game sucked

as soon as I started my char and got out of that hole or w/e i thought the game was a piece of stuff

so no, defending myself has no correlation with why i thought this game sucked

Ever tried playing for more than an hour?